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azhoffs

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Everything posted by azhoffs

  1. Thank you for this mod. Early in 1.0.5 I had to remove RT due to problems and have really wanted to get back into it for my current gamesave (all my launches use the appropriate stock antennae for their destination) but without this mod that would be impossible. I can't wait to try it out.
  2. [quote name='xEvilReeperx']The current version in the OP isn't compatible with 1.0.5; use the [URL="http://forum.kerbalspaceprogram.com/threads/76793-1-0-4-ScienceAlert-1-8-9-Experiment-availability-feedback-%28July-13%29?p=2293463&viewfull=1#post2293463"]user-patch[/URL] in the meantime. I couldn't help but uh tear everything down and rewrite. This was my very second project using C# and there comes a point where looking at your own code is demotivational ;.; The new version is coming along nicely, it's just been busy so I only get a few hours here and there to work on it[/QUOTE] Thanks for your quick response, the patch worked for me... its great to have ScienceAlert back, yeah. I certainly do understand how code can evolve and turn ugly. Hang in there.
  3. I'm seeing a Missing TransmitData exception on 1.0.5; I have the exact same set of mods as I had in 1.0.4 where ScienceAlert worked like a champ. The specific line in the log is "MissingMethodException: Method not found: 'IScienceDataTransmitter.TransmitData'. at ScienceAlert.MagicDataTransmitter.Update () [0x00000] in <filename unknown>:0 ". I really love ScienceAlert, there just isn't another mod that can compare.
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