Nemeko
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I am excited with the improved graphics and new science sistem
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VoidCosmos started following Nemeko
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Solución de Satélites en 120º en múltiples lanzamientos
Nemeko replied to dprostock's topic in Spanish (Español)
Es una buena solución, yo le agregaría unos Clamp-o-tron Jr. para poder acoplarlos y que no haya desviación mientras lanzo el tercer o incluso un cuarto satélite. Otra solución, que yo he aplicado es usar los 3 satelites de telecomunicaciones pequeños con una Commutron DTS-M1, un 4to con una orbita mucho mas grande casi al limite del SOI de Kerbin con todas las antenas de discos gigantes y un 5to igual al 4 ( con todas las antenas gigantes ) pero a 90º de este ultimo de esta manera siempre tengo cobertura por alguno de los 2 -
I think this mod have meshes for scatter objects: But i would like interactives rocks to colect (With the KIS module maybe) and convert in cience. I thought if is posible spawn mini asteroids in the surface, if the scatter objects of the planets are not compatible whit this. And there are not drain performance of puting 5 to 10 objects in the surface (i believe)
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I also like the idea, i will follow this, hope you can make it happen
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I like the idea of replace the inside of an octocore with fuel
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A suggestion that I would like to see, would be an antenna to transmit data over long distances and limit the omni in the core a few kilometers, that way you could use the lander as a repeater, or put the large antenna and collect data when you leave the place Something like this: And the rover, rovers are always welcome
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what about an standard basic rover already assembled i mean with the tires and chairs and you finish it with whatever you want or need for example battery, lights, toolbox, experiments, antenna, etc. having your standard rover permits you make a rover for your specific mission and don't waste time putting the tires, chairs and batteries personally i prefer smaller rovers, USI is to big
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This are discussed some time ago http://forum.kerbalspaceprogram.com/index.php?/topic/72635-very-wip-syndics-geologyrocks-mod/&page=3 https://www.reddit.com/r/KerbalSpaceProgram/comments/2jq4od/kerbal_rock_collector/ animations http://forum.kerbalspaceprogram.com/index.php?/topic/126976-things-that-never-made-it-to-the-gamethings-that-were-added-later/#comment-2307896 And with the physic part you can appreciate in this video that physics appear very near the object when the object is landed from minute 14:20 (it supposed that reduce the lag when you are landing) https://www.youtube.com/watch?v=m3V6COGcLW4 I'm try to make a mod myself for this but is very complicated (for my) and i'm learning things about moding very slow
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Yes!, i am in the ''people who answered all questions correctly'' list so is a win for my Congrats to the winners
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Probably too late, but if is possible consider a variant of the octocore in which we have a fuel tank instead of the tunnel (giving extra dv) because i think most of the time is used in the bottom of the capsule with a heat shield in the middle so kerbals don't pass through it, and it would be a nice add to use it for the empty space that represents the tunnel in some cases.
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[1.0.5] VX Series - Stockalike Engine Pack (No longer supported)
Nemeko replied to Randazzo's topic in KSP1 Mod Releases
that part will be probably my standar engine for all my crafts -
[1.0.5] VX Series - Stockalike Engine Pack (No longer supported)
Nemeko replied to Randazzo's topic in KSP1 Mod Releases
That service engine with dual-mode is lovely !!!