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About me
Unpaid Intern
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Location
The Rings of Dres
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Interests
Space planes, Rockets, Dres, Jool
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
I haven't really had much time recently for this sort of stuff, but I have just updated it and I still plan on continuing to work on it.- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
I have just released a compatibility update.- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
It'll probably work with 1.4 then. I haven't tested it.- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
It should be, but some of the colors might be off for Jool.- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
I have been busy with school stuff recently so I have not checked the forum. But I plan on updating this as soon as Kopernicus comes out of 1.4- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
That would be great! I would love to hear any options you have regarding the star, and I would love to discuss if further as well. If you could send your log next time it happens that would be a big help. If that's what you want then I recommend that you take a look at this.- 34 replies
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Bumpy Runway
WillThe84th replied to WillThe84th's topic in KSP1 Suggestions & Development Discussion
That's true, but the issue is that there is a difference between the tier 1 and 2 runway and the surrounding grass. -
[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
What other mods are you using?- 34 replies
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The way the runway levels up is very weird. It starts off so bumpy that it is easier and safer to just take off from the grass right next to it. What I'm proposing is that the runway start off very short, and progressively get longer, instead of the runway starting off very bumpy and getting progressively smoother.
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Actually it's 13km.
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I didn't think I would but I completely understand what you're talking about.
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
Wow. I'm speechless...- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
Yes, "1" is equal to approximately original KSP scale and "10" would be equal to RSS. I just set it to "2.5" by default to be a nice balance between realism and difficulty while still being able to use stock parts. And yes, it increases the distance between bodies as well. Sigma dimensions does a good job of scaling up the stock antennae ranges, so that is something neither of us have to worry about. As for the Remotetech configs, I have included multiple preset configs for different scales, and you don't have to do anything with the files. All you have to do is select the correct config in the in-game Remotetech settings. I don't really know what other Kopernicus mods would work with this mod. I would suspect that it would depend on the structure of the system. Mods that make modifications to the same files that this one does would probably have conflicts. I will try to add more integration for such mods in the future. You do not have to do anything with the files in the compatibility folder. All of that should work automatically. I have addressed that problem and I believe it has been fixed in the latest update. (1.0.3)- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
Thanks!- 34 replies
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[1.4.*] (Almost) Real Solar System (v1.2.3)
WillThe84th replied to WillThe84th's topic in KSP1 Mod Releases
Thanks, I just added a link to an Imgur album, and I'll work on getting more in the future- 34 replies
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