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Slothylicious

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Posts posted by Slothylicious

  1. On 5/18/2016 at 3:34 PM, tomf said:

    I think I have just found a tiny bug in 1.6. My quark bioactivity experiment should be finished, I click the finalize button, then keep result in the science dialog. However it then resets to start experiment instead of allowing me to review data or throw away result. Looking in my persistence file I can see

    
    {
      name = Bioproducts
      amount = 29.9999999999884
      maxAmount = 30
      flowState = True
      isTweakable = False
      hideFlow = False
      isVisible = True
      flowMode = Both
    }

    If I edit that to read amount = 30, load and try again the experiment behaves as expected allowing me to finalize results and then review data.

    Are you doing a check that allows for some rounding errors when checking the finalize results button but then doing an exact >= somewhere later on?

     

    I just had the same bug on kuarq bioactivity and creature comforts experiments on the same station. I tried your fix and it worked so thanks!

  2. Oh I see!

    Well now that I know it's an intentional feature I feel more comfortable having this. I was afraid that with more parts and bigger crafts it would just add up and making a craft that doesn't topple over would be a nightmare.

    If it's just the pod though, then if I add more mass to the craft the torque will become pretty much unnoticeable right? Also easily manageable with reaction wheels.

    Thanks for your reply!

  3. Hi! First thanks for this mod, I think the retextures look amazing and some parts are clever additions.

    There are some parts I like less but hey, I can choose not to use them.

    However I noticed a problem that I can't just choose to ignore. It seems the new parts aren't exactly symmetrical and even the simplest crafts seem to get a positive torque.

    Here's a very simple example:

    http://imgur.com/a/7cHvV (sorry I don't know how to insert pictures here)

    So this is pretty much the smallest craft I can make and somehow the revamp makes some torque appear.

    I use RCS Build aid to visualise the torque. Also all other mods are unchanged between the two pictures.

    Can anything be done about this?

    Thanks!

     

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