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davee

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  1. I can't find the thread any more. My followed threads no longer takes me to it. I looked and don't know where the forum is that you said it's in. Can you help me find it?
  2. I'm transmitting at CBR 800. I also am limiting the resolution to 1280 / 692, 15 FPS. Seems okay. Using comcast. I might try VBR next topped at 800 (for now). Image of space scene has a lot of blackness (and slow movement). Seems to work okay.
  3. Hi everyone, (I hope this is the right forum for this topic) I've just tried some live streaming on YouTube @ https://www.youtube.com/channel/UCxuVZWDMB-oxkc7mcbOeHrA Check the channel (Dave Badten) to watch real-time failures or successes. Nothing too fancy but I actually had a small audience today and they did not know what the hell was going on, Maybe I'll stream some live attempts tonight or tomorrow (Sat feb 20 or Sunday). Today I was trying to land the capsule on land and am new to aiming for a landing point. Trial and error. It's probably boring to those who are working on advanced designs. But my little rocket works at least. ;v) I started recently using OBS to send the live stream and it WORKS!!! All my flights are entirely manually controlled except that I am using Smart A.S.S to control the guidance. Best wishes! Dave
  4. Thanks for the advice. I'm going to look for it. It could be handier than messing with the editor to fix the problem.
  5. Plusck, I just found another way to look inside the object. I rotate the viewing perspective so that I'm looking straight down at the object from above then I use the mouse wheel or the page up/down buttons and lower my view until I'm looking inside the object from above.
  6. FYI: I just deleted the link and attn fields of the parent part and this fixed the issue that started after I deleted the reaction wheel I lost. Now I'm going to experiment with zooming in and get to know the beast so I can fix issues in the future if they come up. I think I'm armed with knowledge now that makes me dangerous! <grin>
  7. Funny thing: I have a lost reaction wheel inside my capsule and tried deleting the part which is the last part that I attached apperantly since it's the last 'PART' entry in the file. But just deleting it caused the editor in the VAB to not finish loading the part. The delta v states didn't appear, the action groups mode didn't activate and it won't let me grab the capsule and move it. So, I am so glad you told me this about deleting the references. I really need that info. I appreciate helping me. I'm glad I made a backup copy BTW. It's not a big deal now having to delete an embedded part, but in the future it'll be good to know how to fix it without having to delete the parent object. Thanks!!!! This is valuable help!! Thanks for telling me this. This might be the ultimate answer because I only edit the craft file as a last resort. I'm going to go in the vab editor and try this. Cool!!!!
  8. It's too late for ctrl-z. I wish I could do that now but in the process of editing, I lost the state of the edit session after restarting the app. I stoppped the app so I could go into the craft file and see if I could get it out that way, but I don't know the format of the file though. Okay I learned my lesson: Be extremely careful while editing or parts can be lost inside and can't be removed later. But....I know I can go into the craft file and remove it from the text file if only I knew the file format. I think I'll explore that option, because I see a lot of value in putting stuff inside other things as long as I can access them, for example: later on wanting to add an action group to an embedded object.
  9. Thanks for the answer. I guess I really need to know how to get the part out that's already inside another part. The drag issue was just for example, but I really need to know how to get stuff back out. That is the real issue. I've actually embedded a reaction wheel inside a capsule and it's lost inside of it now. Also I've had times when I was submerging other things and lost them. Is there a way to delete the lost part?
  10. Hello, When I'm editing in the VAB, I want to embed a surface mount part (such as a fuel cell or battery), into another object in order to keep it from adding drag. For example, I want to add another fuel tank to a capsule so that the RCS system will have more fuel, and not have any of it sticking out in the wind. If I use the offset tool to offset a part and it gets completely buried, I can't figure out how to get it out of my craft. Is there a way to get it back out? I was also using offset tool to move a fuel cell into the surface so that it doesn't stick out and accidentally moved it too deep but I could still see part of it, but the editor wouldn't let me grab it. Is it still possible to grab the buried part somehow? Thanks!! (p.s. I tried searching for the answer but didn't find it because I don't know a phrase that someone used to describe this problem.)
  11. Problem solved. It does steer correctly. Recently I had the crisscrossing plumes and now it's steering correctly. I was still editing and hadn't tested the liftoff of this one yet so I thought the image being that the motors are all rotated around the center was an indicator that it was going to happen again.That turns out to be just the way it looks. I does steer correctly. I just launched it. Please forgive me for not actually testing it. I wasn't ready to launch it yet but I didn't want to edit any more in vain thinking that it was already on the road to problems. But a few days ago I saw the crisscrossed plumes during takeoff and wasn't able to steer a different rocket. Now it's working okay. It must be that I had something different then. Okay I'm good now. I hope I didn't waste too much of your time. I really sorry!! Here's some more photos of the work in progress for your enjoyment: http://i.imgur.com/xQHz0yK.png http://i.imgur.com/wwtkg8u.png I know how to insert the images now FWIW.
  12. I just looked at it in the editor and found out that the rotation tool rotates all of the boosters at the same time around their decouplers..
  13. Oh no. I assuming this has already happened to everybody else. :-( I'm using Real Fuels but I'm not sure what mod these engines come from. When I input the steering commands all the engines gimbal in a symmetrical pattern just like they're oriented. And if I use the rotation tool in the editor, the booster that I turn gets rotated around the center of the rocket, not on its own axis. So rotation screws up the entire stage. I'll try to find out what mod they're in. I haven't tried the mainsail but I like these engines a lot. It's hard to believe how powerful they are. I have to throttle then down at takeoff to avoid burning everything up in the first 50% of the atmosphere. Those are real pretty engines!! The artist/mod author did a nice job! I think the problem might be from the fuel tank because they're oriented the same as the engines. I'm going to start the sim and go verify it to make sure it's how I stated it....just to be sure. Oops I forgot to say it's procedural fuel tanks.
  14. Also I'm having trouble posting my first screenshot here from imgur.com,
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