Jump to content

davee

Members
  • Posts

    30
  • Joined

  • Last visited

Everything posted by davee

  1. I think there's a problem with my setup then. The gui is just a bar and a little [>] on the right side of the bar (which shows 00/50). No control switch at all. Thanks for pointing out the terminology. I did try putting the cell onto a girder, just like I put lights that worked for a while. I hate to rip my software all apart and mess with the mods (btw using ckan and ksp 1.05). I suspect I have an installation problem then. Has something like this ever been reported and BTW I want to attach a screenshot but the forum sw didn't let me. I used Insert existing attachment and it waid I couldn't from my account. Maybe it's because I'm newb. Sorry if this is too much data, but I inserted my ckan setup because I can't add screenshot. Maybe something in my mod config is causing this. -------------- { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2015.12.15.12.37.30", "identifier": "installed-default", "spec_version": "v1.6", "depends": [ { "name": "KAS", "version": "0.5.5" }, { "name": "ProceduralFairings-Textures-TJCCA", "version": "0" }, { "name": "SolverEngines", "version": "v1.13" }, { "name": "RSSTextures8192", "version": "v10.2" }, { "name": "SmokeScreen", "version": "2.6.9" }, { "name": "FirespitterCore", "version": "v7.1.5" }, { "name": "KerbalJointReinforcement", "version": "v3.1.4" }, { "name": "KSP-AVC", "version": "1.1.5.0" }, { "name": "KSCSwitcher", "version": "0.5" }, { "name": "AdvancedJetEngine", "version": "2.5.2" }, { "name": "FASA", "version": "5.41" }, { "name": "RemoteTech", "version": "v1.6.9" }, { "name": "RocketdyneF-1", "version": "1.2" }, { "name": "FerramAerospaceResearch", "version": "3:0.15.5.4" }, { "name": "ProceduralParts", "version": "v1.1.9" }, { "name": "RealFuels", "version": "rf-v10.8.1" }, { "name": "KerbalAlarmClock", "version": "v3.5.0.0" }, { "name": "TextureReplacer", "version": "2.4.11" }, { "name": "ProceduralParts-Textures-SaturnNova", "version": "1" }, { "name": "HyperEdit", "version": "1.4.2.0" }, { "name": "RealSolarSystem", "version": "v10.4.1" }, { "name": "RealismOverhaul", "version": "v10.6.0" }, { "name": "KWRocketry-CommunityFixes", "version": "0.4.2" }, { "name": "RealHeat", "version": "v2" }, { "name": "ProceduralFairings", "version": "v3.15" }, { "name": "ClampsBeGone", "version": "1.2" }, { "name": "ModularFlightIntegrator", "version": "1.1.2" }, { "name": "ModuleManager", "version": "2.6.13" }, { "name": "RealChute", "version": "1.3.2.6" }, { "name": "SovietEngines", "version": "1.1" }, { "name": "ProceduralFairings-ForEverything", "version": "v0.1.1" }, { "name": "ReflectionPlugin", "version": "1.2" }, { "name": "KWRocketry", "version": "2.7.0-community" }, { "name": "Kopernicus", "version": "1:beta-06-2" }, { "name": "FilterExtensions", "version": "2.4.1.3" }, { "name": "CommunityResourcePack", "version": "0.4.8.0" }, { "name": "ProceduralParts-Textures-SCCKSCS", "version": "0" }, { "name": "MechJebForAll", "version": "1.2.0.0" }, { "name": "SpaceShuttleEngines", "version": "2.2.0" }, { "name": "KlockheedMartian-Gimbal", "version": "3.0.5.0" }, { "name": "CrossFeedEnabler", "version": "v3.3" }, { "name": "AutoAction", "version": "1.6" }, { "name": "kOS", "version": "0.18.2" }, { "name": "HullcamVDS", "version": "0.51" }, { "name": "HangarExtender", "version": "1:v3.4.6" }, { "name": "MechJeb2", "version": "2.5.5" }, { "name": "RealPlume", "version": "2:v10.4.9" }, { "name": "AdjustableLandingGear", "version": "v1.2.0" }, { "name": "B9-props", "version": "R5.4.0" }, { "name": "RasterPropMonitor-Core", "version": "v0.24.1" }, { "name": "BDAnimationModules", "version": "v0.6.2" }, { "name": "B9", "version": "R5.4.0" }, { "name": "B9-PWings-Fork", "version": "2.1" }, { "name": "B9AnimationModules", "version": "v1.0.0" } ] } --------------
  2. Hi Speeding Mullet, That's a great question and I considered that early on. For some reason, there are no switches on the gui during a mission except the bar at the bottom of the gui to turn off the power consumption. But no switch to activate the cell, nor was there any way to use command groups to control it either. It seemed like there should be. Maybe I have a problem or a conflict with a mod or something. Also, I just wanted to add that I am using sandbox mode.
  3. Hi everyone, I just signed up to the forums (newb) and I have to submit a dumb question because I looked and looked and can't find the answer, although there must be one in here somewhere. I have been playing with solar panels on my orbital craft and they work fine, but I (for the life of me) don't understand why the fuel cell doesn't appear to consume fuel from the tank it's attached to. When I searched for this answer (all day long, almost), I didn't find anyone asking this question and so I wonder what I'm doing wrong or how it works, but it looks like I'm the only person on earth that doesn't know why. The fuel cell experiments I've been doing simply attach a cell onto the side of a tank and have something else attached that uses electricity. In the latest test, I used a remote control unit to draw electricity. I placed the test unit (tank, remote, cell) onto the launch pad and watched it drain off all the power, but never did I see any fuel consumed from the tank. After leaving it to drain off, I never saw any electricity being made after the fuel cell completely drained, nor fuel used. BTW, I'm using modded KSP with lots of stuff, such as RO, RF, procedural tanks and a lot more, but in trying all kinds of tanks, fuel, and other electricity consuming parts, I never saw the cell to add power back and no fuel was consumed after waiting for over a year. I even tried desperate things like adding a fuel duct from the tank to the fuel cell. I tried the fuel cell array too. Flood lights from B9 I think too. Why why why?? I must be totally confused and all my tests to make power failed. Please anyone, it's probably something I just don't understand but this is how I felt it was supposed to work after trying to consume all the limited tutorial info I could find: 1. Attach a fuel cell to a fuel tank. 2. Set the fuel to Liquid hydrogen and oxygen. I just used a 50/50 ratio but I don't think that would matter...? 3. I though the fuel cell would continuously generate power and very slowly consume the fuel. But no such behavior. Instead, the fuel cell drains off as if it were a tiny battery then nothing is generated after that. The way I tried this, a batter would work better. Maybe I assumed it would drink fuel and I tried all kinds of fuels and oxidizer. Help me get it to work, please. I could use RTG but I want to know why I can't get what I thought was something basic to work at all or maybe it is working and I can't see any results for some reason. Thanks P.S. tried to attach screenshot of the unit I used for the last test but can't attach it.
×
×
  • Create New...