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voviks

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  1. How to make some function be called on value change in UI_FloatRange bar? [KSPField(guiName = "ExampleSelect", isPersistant = false, guiActive = true, guiActiveEditor = true)] [UI_FloatRange(stepIncrement = 1f, maxValue = 10f, minValue = 0f)] public float selectedValue; [KSPField(guiName = "Info", isPersistant = false, guiActive = true, guiActiveEditor = true)] [UI_Label()] public string descText = "here is selected value description"; //change descText based on selectedValue if(selectedValue > 5f){ descText = "value is big"; } else { descText = "value is small"; } What I need is text change based on value in select bar. (same as stock fuel bar or thrust limiter in parts info) Are there any ways to do this?
  2. Hello everyone! Please help me replace space (background) texture, what should i create in texturereplacer folder? Thanks!
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