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uschi0815

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Everything posted by uschi0815

  1. I had time to complete the "naked eye" version. As my image processing capabilities were not sufficient to manipulate the original image to achive this, the new background is made from stars rendered according Tycho2 down to magnitude 7 on top of the galaxy image. Sadly the texture compression destroys the smoothness of the cloud gradients. If someone knows how to avoid this - give me a hint. As mediafire got banned, you find the new skybox and the previous ones now at dropbox.
  2. I've found one: http://petapixel.com/2015/04/04/what-the-naked-eye-sees-in-the-night-sky-compared-to-what-the-camera-can-capture/
  3. Ok, got it. Maybe I can tweak it that way. I could lower the saturation, raise the contrast and darken it afterwards to fade out all invisible stars. Do you have an example pic of the milky way like the human eye would see it? I can't get the impression on my own; it never gets dark in middle europe these days.
  4. More realistic than a panorama of our own galaxy? Now I'm curious. PS: Oh, I guess you talk about the two "bright" stars; they are already in the original image. The one near the center must be Altair, the other one I think is Fomalhaut. The question is how they are look in the not available full size panorama. Maybe the author had to cover some processing artefacts.
  5. Searching for a replacement of the Kerbol Galaxy and inspired by this thread, I grabbed the original image and made also some cube maps out of it, this time inclined. There are two inclinations in two sizes available: 60° for the Stock Kerbol System, 83.5° for RSS and both versions with 2k or 4k images. Both sizes are made from the same 6000 x 3000 pixel panorama shot. The only difference between 2k and 4k is the amount of pixels. More pixel made it easier for the tools to create the cube map and for Unity to display the textures. As soon as one gets a native 16k x 8k panorama, we can go for a real 4k milky way cube map. Meanwhile also a more natural version is available. It aims for the naked-eye vision. You got less colors, less stars, less details in favor of more night sky. To give you an impression some screenshots, The first three are stock, the last from RSS. You can further tweak the appearance if you use the possibilities given by the mod Distant Object Enhancements, there you can adjust the maximum Skybox brightness. Installation Like stated in the title you'll need TextureReplacer. Then download the desired version, extract the files and put it into <KSP install folder>/GameData/TextureReplacer/Default/. Download https://www.dropbox.com/sh/8751jbku32kdy6p/AABZK4rEHSlOBvi7D-rOGeKya?dl=0 short explanation: The 60° variants are for stock KSP, the 83.5° ones for RSS, NE stands for Naked Eye. As texture size does (nearly) not matter any longer, the NE-versions are only available as 4k version. License Those pictures get licensed under Creative Commons Attribution 4.0 International License like the original one. Enjoy
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