Hi guys,
I'm running into a weird issue using RSS :
On Earth, once I reach a few hundred meters with my rocket the water starts to move and glitch into the terrain and the higher I go the more the water texture flickers and conflict with every ground texture. Once I reach low earth orbit altitude the glitch disappears.
Here is a screenshot of the water conflicting with everything on the ground : https://imgur.com/a/J0C7oTr
I tried a lot of manipulation and narrowed down to the bare minimum mods to reproduce the issue (I was using RP-1) and it looks like RSS itself (and kopernicus of course) triggers the issue.
I tried with latest version of kopernicus (Kopernicus release-60) as well and still the issue.
I tried to add the "-force-d3d11" command into the steam game properties with no improvement.
I installed many visual improvement mods (like RSSVE, TUFX, PlanetShine, etc...) and different textures resolution of RSS but it doesn't change the bug.
I guess it's not a shader level bug but it has something to do with ocean configuration of RSS. I'm not sure.
Moar technical info :
PC: My jraphic card is : Radeon R9 270X
~$ lsmod | grep amd
amdgpu 6053888 0
iommu_v2 24576 1 amdgpu
gpu_sched 40960 1 amdgpu
edac_mce_amd 32768 0
kvm_amd 114688 0
ccp 98304 1 kvm_amd
kvm 823296 1 kvm_amd
drm_ttm_helper 16384 2 amdgpu,radeon
ttm 73728 3 amdgpu,radeon,drm_ttm_helper
drm_kms_helper 237568 2 amdgpu,radeon
i2c_algo_bit 16384 2 amdgpu,radeon
drm 548864 14 gpu_sched,drm_kms_helper,amdgpu,radeon,drm_ttm_helper,ttm
KSP: 1.10.1 Linux 64bit (steam install)
Problem: Water flickering and conflicting with ground (on Earth)
Mods installed:
Kopernicus Planetary System Modifier release-1.12.1-60
ModularFlightIntegrator 1.2.7.0
Module Manager 4.2.1
Real Solar System v18.3.0
Real Solar System Textures - 8192 x 4096 v18.3
Reproduction steps:
Go high in the sky with whatever vehicle triggers the issue on my pc.
Does anybody ever had this issue or have a clue to fix it or some idea about where and what to look for ?