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Farbdose

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  1. Hi everyone I am playing on an old Thinkpad and have some performance problems with ships over >200 parts.... Nothing new here Problem is now that i have to dock two 150-Part-Ships together and that will be to much, so I thought welding all the tanks together will help a bit List of mods I am using Here my problems: 1. Setup one: weld all interstellar fueltanks / lifesupport / reaction wheel / mono propelant together and add some Closed cycle gas core engines: When I attach the closed cycle gas core engines to a welded interstellar tank the debug log gets flooded with these exceptions (not a real problem but maybe a part of the real one) [Exception]: ArgumentNullException: Argument cannot be null. Parameter name: source 2. When a craft with a welded interstellar fuel tank in it reaches about 6000m height, it looks like all parts detach from the welded part for a every short moment and then snap back into place or the welded part just vanishes (This happens at ~18km, ~24km, ~32km... too). Its basicly a kraken attack every 6km height that the craft can sometimes survive if the engines are off at that moment (otherwise they burn the parts that happend to be behind them e.g. the command pot) Before and after 6000m I looked for some parameters that had something to do with these 6000m but the only thing that came to mind where the Kerbin Eq. Radius (600km) and the SOI (6000km) .... sure there is some difference in the power but who knows what you calculate with these^^ There isn't anything related in the debug log ether Repeated the launch with all cheats enabled to make sure its not a simple structural failure -> same result Repeated the launch with normal fueltanks -> everything is fine So it looks like Welding and Interstellar Extended don't work very well together. But I really wanted to use this setup so I am currently using no welding and try to dock with 5 fps -.- Any idea how to fix this? I found a post that implies you already knew about problems with Interstellar Extended but that post was from May 2015 and since its not listed as incompatible on the front site I thought you were successful. (If you knew where to look but don't have the time to fix it just point me to the right file in the Github repo) Oh and a happy new Year ;-)
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