Hello,
I am having trouble with my KSP 1.05 with large crafts. I have pretty much all the popular mods installed like KW rocketry, B9 aerospace, Kolonization system, KAS, TAC life support, EVE, etc., all up to date. And I therefore play with the 64 bit version of the game from unity (otherwise, the 2 ridiculous GB ram of windows do not suffise). The game works just fine, only from time to time do I get a crash. My problem is just that with large crafts, it gets horribly laggy, I get about 1 FPS with a big station, or launching a big craft even less. It cannot be a hardware problem, I have:
I7 3970x
16GB RAM DD3 CL8 2666Mhz
GTX780 Ti
For my station, this leads to a big relative motion of the different docked components which then wiggle dangerously. I thought, this might actually be the cause, so I reinforced all with KAS struts in a tedious 1 FPS EVA game, no help. I dont think, this stuff is much too difficult to calculate for the PC, but I suspect, the problem lies with the memory chunks to be transferred between RAM and CPU, once again the FSB or CPU caches being the bottleneck. I also have the feeling, the lagging only comes about when the kolonization system is used, ie. combining all modules necessary for a self sustainable craft...
Can anyone help me here ? Do you know some trick to make it playable again ?
Tanks
PS: here is a pic of my latest base rising on its way to the mun, less than 1FPS: base