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Ciphra

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  1. That's a whole lot of sciency guesttimation xd Anyway gonna keep this in mind when building my next shuttle. Especially this tip ^ next time I'll put the sciencybits more on top and see if I can weigh down the bottom more. And the occasional CoM check before building stages around it, too Thanks guys!
  2. Yes, it definitely wants to be nose first xd Anyway, I'll have to sort out a rescue mission in that case. I'm not in possession of enough science to recharge the battery with the Klaw. However, how do I measure (and correct) the aero stability before launch? Just to make sure I'm not going to make the same error over again.
  3. welp, making it roll was not happening, and once more my shuttle blew out because it tipped over. I had it with all the heating effects perfectly alligned with the retrograde marker on the nav-ball, but after a brief it just tipped over and boomed again. I'll include a picture (and description) in the main post, maybe there's a reason it tips over, one I can hopefully work around :')
  4. Hey all, thanks for the responses. As some of you may have indicated already, recharging with use of the engine is a no-go, as the only one attached still is the terrier engine. I saved the game yesterday, and just tried to re-enter, but after my engine blew out because of the over heat and discoupling the fueltanks, it took about 5 seconds to flip over and boom. Luckily I indeed made a quicksave (thanks sal_vager ^^ ), so I can retry a couple of times. It's my first play-through, so I'm allowing myself a bit of cheating here and there to keep my kerbals alive :') I'm going to try to have it roll while in the proper angle like TsurugiSan suggested, maybe it will keep it still. I'll also try to include a picture of the capsule if I blow up again, so you can point out any difficulties in the design (if there are any complicating the re-entry). Thanks for the tips and suggestions everybody
  5. Hello peeps, when I look for solutions of Kerbals stuck in space I usually come across ones where fuel has ran out. Althought I've encountered that problem more than once too, this time the problem is a little more sofisticated. I have more than enough fuel to re-enter the atmosphere at whatever periapsis I see fit, the problem is the speed at which I re-enter. Because I ran outof electric charge (lesson of today; don't attempt a moon fly-by without solar panels or extra battery packs), so I won't be able to hold it in the correct angle to have the heatshield soak up the heat. I'm 99.9% sure it's going to explode upon re-entering. Anyone with a nifty solution to save my kerbals? Thanks in advantage, Ciphra Edit: Image of the shuttle I'm trying to bring down. From top to bottom the parts: Mk 16 Parachute, Mk 1 Command Pot, Mk 1 Crew Cabin, Service Bay, SC-9001 Science Jr., Heat Shield. On the side I have 4 radial mounted Mk 2 radial mount Parachutes and some steps down 1 side so my scientist could go up and down to reset Goo's and Material Bays to gain maximum science in 1 trip without weighing the whole thing down too much with 5-ish science units. Slowly it's starting to dawn the steps are the reason I'm flipping over, I'm going to check whether that's the side it keeps tilting towards.
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