Ridiculous Richard
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Posts
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Developer Articles
KSP2 Release Notes
Topics posted by Ridiculous Richard
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Is 1.0.5 shock cone drag independant of being open / close
By Ridiculous Richard, in KSP1 Gameplay Questions and Tutorials
- 6 replies
- 1,236 views
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What options are there in KSP for quantitatively determining the drag produced by parts
By Ridiculous Richard, in KSP1 Gameplay Questions and Tutorials
- drag
- measurement
- (and 1 more)
- 4 replies
- 1,886 views