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Zorbeltuss

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    Bottle Rocketeer
  1. As the title says, I was intending to resize models for a small proof of concept part pack, why resizing, well it seemed to be possible through part tweaking, meaning that I wouldn't have to look around excessively for a free software 3d studio to be able to see if I could make the parts and look for interest. However, it seems as though the part visuals do not scale, while the attachment nodes does, also I have no idea if the colliders have been resized. So there is three questions bundled with this: Is it possible to resize the model of an object without using a 3d editor. I've think I've seen a list of 3d editors that would work with unity and ksp, but I can't find it so if you know of a free 3d editor with a not very restrictive license I would be very thankful. If there is more than one editor that could work given the previous premise, is there any of those that will be able to generate an object from a radial outline, as most if not all parts I'm going to make will be a lot easier to make that way. /Zorbeltuss
  2. These are all great suggestions that I'd like, and although some are existant in mods, they should be available in the main game, some are maybe a bit complex for the main player and could be a part of an advanced mode, like the programming and the ILS could be stepped down a bit and still be a great help without being basically an autopilot. These are just awesome, and we have spoken a bit about them before, I'd love to see them implemented, however, isn't the sas just an advanced reaction wheel currently? I would in any way want separate parts for these two things, for the ballast tanks it could however be included in the ballast tanks. These are things I would presume to be making the game less of a game. The data storage , could easily be solved by having specific data stores for the data types, having it rather late in the tree or having it store a finite amount of Mits. The continuous data gathering, seems too much of a game changer though, that makes career almost like sandbox with limited parts, which might not be a bad option but I think most people want career to be more of a hands on experience. All in all I'm happy that you took my advice and suggested it here. /Zorbeltuss
  3. I just watched the livestream, about multiplication particles, would it take to much processing to invert the texture and multiply it with the inverted color of what you want? If you do it that way when you multiply the particle the parts that are supposed to be white are black and will not change while the black parts which where not getting multiplied before (or rather stayed the same) will get the color you want.
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