I try to use GravityTurn (latest Version from CKAN) without any success. It seems that the Gravity Turn ist not high enought.
Basiacally everything goes well until around 42k, then the climb almost stops and after burning around 3700 m/s the apoapsis reaches 80k but the height is still around 44 to 45k. Engine shuts down, atmospheric drag kicks in, apoapsis starts to drop and at around 46k the climb stops and the ships drops back.
I am using FAR and Deadly Reentry and a ship with procedural fairings and it seems that at 45k the is still too much atmospheric drag to reach the final 80k. Is there a way to tweak that height?
Anothe strange thing is the Air Drag Loss which is higher than the total burnt delta/v.