Jump to content

destra9

Members
  • Posts

    26
  • Joined

  • Last visited

Reputation

14 Good

Profile Information

  • About me
    Kerbal Engineer
  • Location
    Milky Way

Recent Profile Visitors

2,174 profile views
  1. I know it's been a while since I've given hints about the development, but I've been hard at work and I've got a lot of stuff to show for it!
  2. I figured out how to get a photo album to work so you guys can see my progress thus far. Planets are susceptible to getting complete makeovers between releases. The most likely candidates for makeovers at the moment are Sahra (which WILL get a makeover), Rayne and Borag in that order. Zomg may get a small set of rings in the future because it just looks naked without something besides its radius to indicate just how truly massive the planet/star is.
  3. EDIT: Yes, the Zaywa Solar System Pack shouldn't interfere with any other planet packs. If it does, you can just use the required Hyperedit to fix it. Hope this helps!
  4. Thanks @ProtoJeb21! If Pike's oceans don't fry you, just change the atmosphere temp to about 2000 in Hyperedit.
  5. Zaywa Solar System pack Part 1 is officially released and free to download! Release Thread: Download Link: http://kerbal.curseforge.com/projects/zaywa-solar-system-pack-part-1?gameCategorySlug=shareables&projectID=242342
  6. This is part one of the Zaywa Solar System Pack (also my first mod!), a solar system designed specifically to have unique planets and moons. The bodies included in part 1 are Zaywa-221, Zarya-BBC, Hade, Pike, Rayne, Kepler, Sahra, Galleon, Zomg, Woh and the mysterious Planet X. Part 2 will include the rest of the moons, Borag and some fixes to the already existing planets. If you know how to solve any of the issues associated with the pack, please let me know about a solution so I can fix it. The Zaywa Solar System Pack requires Kopernicus and the latest version of Hyperedit_1.4.2 to function properly. Hyperedit is currently required to have an ocean on Zomg and to adjust the atmospheric pressure of some of the planets. Development Thread: Download Link (Part 1):http://kerbal.curseforge.com/projects/zaywa-solar-system-pack-part-1?gameCategorySlug=shareables&projectID=242342 The Zaywa Solar System currently features: Binary star system. A "puffy planet" (actual scientific term) Amusing lore with bad puns. Stock-alike naming? Easter Eggs. (Hints: "What is Planet X?", "Treasure Maps", "Patience is key," "Numbers.") Compatibility with most popular planet packs, including Kerbal Galaxy and most of the popular planet packs. Absurdly high science values. Memes. Known Issues: Incorrectly colored rims appear on most of the planets. I can't seem to figure out why this happens, though. The day/night sides of the terrestrial planets do not seem to match up with Zaywa's sunlight. Sahra's oceans may appear spazzy. Overheating in Pike's lava oceans is often unpredictable. Land there at your own risk. Triva Facts: Woh's green coloration is actually caused by an unforeseen bug that strangely made Woh turn out better in my opinion. Galleon was originally supposed to be an oddly shaped planet that got its name from the way it wobbles. Most of the planets in the Zaywa pack are actually based on real-life exoplanets that have been discovered. I intended to have an asteroid belt between Rayne and Kepler. Zomg's atmosphere tearing ships apart is completely intentional and not an issue. Confirmed Changes: More terrestrial bodies. Better ambient lighting. With enough requests, I may include a silhouette of Planet X. Galleon will be renamed "Palleon". A new biome map for Palleon and working biome maps for most of the terrestrial bodies, including Rayne and its singular biome: Endless Ocean. More moons and some lore alterations. A complete makeover for Sahra, Rayne and Borag. Special thanks to @ProtoJeb21. Without him, the Zaywa Solar System Pack would not be possible.
  7. Since I've got a lot of unforeseen changes in my schedule, I've decided to release the Zaywa Solar System pack in 2 parts. The first part, which will feature most of the screenshotted bodies, Galleon and the mysterious Planet X, will be released tomorrow! Unfortunately, most of the moons have not been completed, and I will not have time to complete them all before the scheduled release date. And yes, there are several easter eggs in first part of the pack, so I lived up to most of the features except for the biomes on Pike and Rayne. (the Kraken is currently preventing that from happening) For those of you who followed this thread, thanks for staying with me thus far as we continue to make space more and more strange and wonderous!
  8. Try specifying what type of picture the game is using for your textures. It might help if you add cacheFile line right after flight index. Hope this helps.
  9. Progress on the terrestrial bodies in the Zaywa system has been going slightly faster than expected, so I will confirm the scheduled release date for 3/03/2016! Hope you guys are as excited as I am! This'll be my first mod ever! I can't wait to make more stuff for you guys! Here's the current list of features to be scheduled for the beta release: * Biomes on most of the planets, even Rayne and Pike! (albeit exactly 1 and 2 biomes respectively) * Overheating in the oceans of Zomg and Pike! (the effect is far more noticeable in Pike than Zomg, though. Some parts explode instantaneously upon touching the lava...) * Easter Eggs! * Amusing lore to go with each planet / moon! * A Kerbal Galaxy and IA_Revived compatibility patch so you can visit all the bodies in the Kerbal Galaxy + the Zaywa System! * Compatibility with @ProtoJeb21's Cervantes Solar System Pack!
  10. Most of the planet's textures have actually been completed. I'm currently working on Galleon, Pike and Rayne right now, but I've started the ground work for Planet X and Borag. Yes, I've started work on Kepler's moons. The Kraken has been trying to foil my efforts since day 1. I've used probes to test the more dangerous planets like Zomg, Pike and Hade, so I haven't lost any Kerbals. I have however, "killed" about 50 probes total, counting the intentional deaths during my heat testing. I hope to release a beta version next month. I could use some help developing textures and .bin files for some of my planets.
  11. While it's an interesting idea, there are plenty of mods that include black holes, so it wouldn't be truly unique. My verdict on this idea is no, sadly.
  12. I like that idea! That'll put the body count in the solar system to 30. It's feasible, but I'll have to reduce the radius a bit bc Galleon isn't a whole lot larger than Kerbin.
  13. After a lot of hard work, I am pleased with the way Pike and Rayn turned out! I have pictures of these 2 planets so you guys can continue following the development of this planet pack! After all the planets are finished, I'll begin work on the moons, and then after that, I'll work on Zaywa and Zaywa-2. Upon completion, you will be able to see and visit all 29 bodies in the Zaywa System Pack!
  14. Thank you for the compliments! And @spacecookie, Hade is what's referred to as a puffy planet. (yes, that is an actual scientific term) They're actually a very common phenomenon in the known universe. In fact, most of the exoplanets that we've found are puffy planets. There is one on record that orbits so close to its parent star that it is being ripped apart so fast that it is shaped like an egg. It also makes a complete orbit once every 24 hours or so.
  15. I'd recommend trying the oceans of Pike and Zomg first. Nope. Thankfully, there is an atmosphere to slow your decent.
×
×
  • Create New...