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Nordic

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Everything posted by Nordic

  1. Built my first lander including a rover. Went to Minmus with Jeremiah and Catphia, and all was going fine until I realised that my design was complete disaster. Command module (capacity of 3 kerbals) was on orbit waiting for us Mk1 module initially carried Jeremiah, Catphia landed on the rover's seat After all the science experiments were done, I realised my ship only had space to return 1 kerbal to the command module!! So I had to send Catphia back to orbit, while a sad Jeremiah stayed on the rover (see picture bellow), patiently waiting for the automated return of the ship. The mission was a success, and all kerbals returned home safely. Thankfully I had tons of additional Delta-V as the whole thing was planned for Duna. But I can only imagine Jeremiah's joyful face when the ship landed again in Minmus, a mere 300m away from him. He was saved!
  2. If definitely helped. Now I can decouple it and the game is still working, thanks! David104 the issue wasn't that the decoupler won't work, is that the game will crash! Manual decoupling, Mechjeb autopilot, will crash anyway. sal_vager tip works for me.
  3. KSP: Steam 1.0.5.1028 Mac OS X Problem: Game crashes when activating the TR-38-D decoupler Reproduction steps: Build a payload Add a mid-stage with Rhino engine Add a TR-38-D Add a 1st stage launcher, e.g. S3-7200 Tank and 5 S3 KS-25 engines. As soon as the stage with the TR-38-D is activated, the game crashes. I tried moving the decoupler to a different stage, it crashes anyway. Log: https://dl.dropboxusercontent.com/u/2610059/Player.log Video: The decoupler works with a simpler rocket. And I have changed the first stage to something simple and still fails.
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