Jump to content

arda

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by arda

  1. KSP developers should make the building destructions levelled! I guess buildings become inoperative if they are hit by enough mass and speed. So I have an idea, like upgrading levels, there should also be destruction levels. If you found it cool enough; here are some ideas to configure or discuss: Small collisions - Level 1 damage = less damaged model and texture, less money to repair, still operative, less tolerance to upcoming collisions Large collisions or more_than_enough collisions to a level 1 damaged building - Level 2 damage = damaged model and tex, current money to repair (as 1.0.5), inoperative Incredible collisions or more_than_enough collisions to a level 2 damaged building Level 3 damage = no building present (?), needs to be built back to Tier 1
×
×
  • Create New...