

Space_Wyvern
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
That was it it's fixed now -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
i used a UV preview tool in Unity to look at the UV data and the first UV channel is all over the place. not even sure how that got created in the first place. the second UV channel is a perfect match do you guys have any idea what's causing it? what should i do in blender to fix it? -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
i downloaded unity and imported the blender file and the .PNG and it turns out the model opened in unity displays the EXACT SAME distortion as the texture in game i'm gonna try to fix the texture in unity and export the new .PNG -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
@taniwhathere's another thing that might be the source of the weird texturing. i rescaled the engine once because i got the radius wrong the first time. it was a downscale of about .6 i think but i did re-bake the texture when i rescaled it do you think this could be it? -
Unfortunately not. Sorry for misleading you but the same .png that matches perfectly in blender don't match at all while in game. Since then i tested the .png file with x and y mirroring and no luck i spoke to the person that is making this add-on and they said the only mirroring needed is when converting to .dds flip it vertically. still no luck with making the engine look as intended in game.
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[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
@taniwhathe texture file that's generating the texture in game is the exact same texture file that's generating the texture in blender the exact same .png. and the import thing was for another project this engine doesn't rely on any imported asset. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
This is the same .png that in blender generates the image on the right and in ksp generates the one on the left... i'm not sure what to do... -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
it would also be nice to know how to import the .mu files. when i click on the import .mu files on blender and go to the gamedata->parts.... folder it only shows the cfg files. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Space_Wyvern replied to taniwha's topic in KSP1 Tools and Applications
hey taniwha, i've been using the add-on to make a custom engine. i got to the point where i can add the model in the game with the transforms in the correct places. but the texture is all over the place i've tried to make the texture a .png and mirror it in the x and y also make it a .dds and try the mirroring as well -
Hello folks, i've been trying to add a engine to the game for two weeks now and i'm a bit stuck. As the title mentions i'm using the blender add on to mod the game (because that was the first tutorial i stumbled upon). As of right now i've been able to model my engine / texture it / make the .dds texture file / add the connection nodes, the thrustTransform and the smokePoint / generate the .mu file and see the modded engine in game. but the problem is that the engine looks like this the first problem is the radius. the radius on blender is 1.25m but in game it's as big as the tier 3 tanks. second is the textures on blender the textures align just fine but here i can notice that the texture is smaller and gets repeated all over third is the attachment node that is offset from the actual engine the thrustTransform seems to be at the same place as before if you guys can help me out here, i appreciate
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Look at this guy`s work: totally awesome,doesn`t even know how but he made it.
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Let`s talk about spaceplanes.But not the SSTO or STS kind. More like this: The esa`s hermes. or,this: The Roscosmo`s Klipper. Are they useful? Capsules are better?Why? Does ksp have a good suport on making this kind of spacecraft? There`s a mod on this subject? Will we see a spaceplane like this in our lifetimes? What company/country will build one first? Let`s discuss.Be friendly.