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Kirk0007

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Posts posted by Kirk0007

  1. For deploying satellites from the payload bay, would it be possible to make the tilt table that was used with the inertial upper stage? The MOLE mod includes a working Canadarm, so it appears moving parts are still possible in 1.4.X, and it would be cool to angle my payloads slightly so they clear the bay before decoupling.

    Also, this continues to be an awesome mod. Now that the Space Shuttle IVA is released (and works great with Cormorant!) I'm having a blast launching shuttles from cockpit view, and I've also found that your MMUs are excellent for EVA assembly of small components that are nonetheless too awkward to send up in one piece. The interplanetary explorer I'm currently building relies heavily on MMU construction, and I'll be using space shuttles to supply and assemble several key components. Pictures to follow when I finish it.

    Edit 5/21: I finished it! Full album:

    Album https://imgur.com/a/zOfYuL1 will appear when post is submitted

  2. I've been waiting for this since the first screenshots you posted! So excited for space shuttles!

     

    Suggestion: Wouldn't it be possible to include both IVAs in the game if you just add another Mk3 cockpit part? I know that wouldn't play nice with Cormorant, but it would be cool to have the option without messing with cfg files.

  3. I was so happy to learn that this mod was updated for 1.4.1; shuttle missions are always a fun challenge (and hugely nostalgic to me, as STS is the space program I grew up watching on TV) and your parts are gorgeous and functional—the MMUs are especially fun. I think the only complaint I have is the lack of suitable landing gear; the stock gears don't close flush unless you clip them up into the fuselage, which makes them stick up inside the payload bay or over the top of the wings. Do you have any recommendations for mods that add more shuttle-like gears, or plans to make your own? 

  4. Forgive me not wanting to read through 116+ pages of this thread, but does anyone know how I can update KER without losing the configuration of my HUD (and custom panels in general)? I hate having to redo it every time a new version comes out, and that's pretty frequent lately.

    Also, a feature request: it would be very helpful to have a readout for distance at closest approach. Mechjeb has it, but I prefer the KER interface and would like to add that number to my HUD.

  5. First I'd like to say that I love this parts pack, and I use at least one component of it in just about every CSM I build—especially the decoupler/avionics ring and parachute docking port. Here's a couple of things I've noticed since I started playing with it:

    - For some reason the decoupler won't fire through staging for me. I need to either do it through an action group or just right click the avionics ring. Happens for both versions of the ring. Not a major problem but slightly annoying.

    - When staging is enabled on the COT parachute decoupler, it still does not appear in the staging tree.

    - As has been mentioned before here, the fairings don't work for me; they explode immediately as soon as they're decoupled. I have animated decouplers installed but still no dice. Perhaps there's a more recent version of the plugin floating around that I'm not aware of? Mine is dated Feb 10.

    - I second the request for KURS docking camera support.

    - I often use these parts in conjunction with Near Future Spacecraft's Mk 3-9 cockpit; any chance of an LES shroud to fit it? The current one is a little too squat and the access hatch is in the wrong place for that pod, but otherwise it's very close.

    - Since 1.0.5 allows engine shrouds to be disabled in the VAB, I don't see the point of the fairingless Terrier anymore. Am I missing something?

    And as a final way of saying thanks, here's my latest Mun/Minmus transfer vehicle and lander. About a zillion mods are installed besides this one, but the SDHI parts are an essential part of this build.

    oF7HY4s.png?1

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