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ForumUser

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Everything posted by ForumUser

  1. It wasn't banned, they banned it as soon as the modpack got over 100 downloads. Look above. Look above
  2. Well, from what I remember the mod was bad anyway. Modpacks don't cause trouble, it's the modder's that have dodgy tactics to destroy the modpacks that cause trouble
  3. What about the least popular modpacks? Will you make a thread about them to make them more popular?
  4. This website will allow new members of KSP to email me (I will implement a Upload feature later this year). I will release the site in May and continue development from there, I will link their forum username (if they provided it to me) and a download link (will be it's website's own download mirror) if modpacks get updated I will specify on the mudpack. See this as like a spacedock for modpacks (but heavily underdeveloped)
  5. I believe that we should not ban modpacks, it would be a waste of time. If your mod is repacked by a youtuber it's not the modder's problem to say "Stop repacking my stuff! I am so angry that my page gets no downloads but repacks do!". Maybe some modders are doing something wrong, or they simply copy of other people's work just to get some downloads because they don't link downloads to simple mod download websites. ~ForumUser (Sorry if I seem in a negative state of mind, one modder threatened me in order to take down a repack I made [It was the KAS/KIS/Other Mod I Forgot About That Has To Do With Construction])
  6. Oh no! I have been exposed! But seriously, they should make it easier.
  7. I am trying to sign in but when I type "Rocket Science" or "Monkey" it never works! Please help, I want to improve the wiki but I am stuck.
  8. I just found this video, it sounds amazing!
  9. Why does Kopernicus like to prioritise mass anyway? Gravity should be 1st in the priority list.
  10. Well, the textures don't load on Gas Planets, also there is 0-0.1 Gee's when I specifically put gravity way more higher than that. I don't believe I can be any more specific on my issue.
  11. @Thomas P. Hello, I am the developer of the More Habitable Planets Mod. I am having an issue with Surface Gee's and Textures. I have made the textures a .dds file. I have inputted the geeASL data I want. Here is a sample of Nevo.cfg: { Body { name = Nevo flightGlobalsIndex = 7777 Template { name = Jool } Properties { radius = 10000000 //This is the height of your planet in meters from the surface to the core. geeASL = 17.6 mass = 6273827000000000 tidallyLocked = true rotationPeriod = 5273 isHomeWorld = false description = This planet is the first gas giant in the Kerbol system, surprisingly, the atmosphere consists of Oxygen, Water Vapour and Hydrogen, suspisions predict a huge ocean at the center of the planet, although it has not been proven. Also, the atmosphere at 50000 meters up is warmer than some max capacities in our parts! The atmosphere cools down after reaching 25000 meters though, it could make for some great floating cities! ScienceValues { landedDataValue = 10000000000 splashedDataValue = 100000000000 flyingLowDataValue = 100 flyingHighDataValue = 5.9 inSpaceLowDataValue = 5.8 inSpaceHighDataValue = 2.1 recoveryValue = 12.9 } } Orbit { referenceBody = Sun inclination = 0.001 eccentricity = 0.03 semiMajorAxis = 53773560320 longitudeOfAscendingNode = 0.3 argumentOfPeriapsis = 0.2 meanAnomalyAtEpoch = 0.9 epoch = 0.5 color = 0.5, 0.3, 0.1, 1 } ScaledVersion { Material { texture = GameData/MoreHabitalableAreasMod/KopernicusFiles/Textures/KSPNevoTexture } Atmosphere { ambientColor = 44,79,84 lightColor = 44,79,84 enabled = true containsOxygen = true altitude = 550000 albedo = 0.47 staticPressureASL = 528 PressureCurve { key = 550000 0 key = 500000 1 key = 430000 2 key - 370000 4.2 key = 333000 7 key = 100000 100 key = 50000 1273 key = 25000 400 key = 10000 250 key = 10 527 key = 2 522 key = 0 528 } pressureCurveIsNormalized = false temperatureSeaLevel = 18 TemperatureCurve { key = 550000 -18 key = 300000 4 key = 175000 982 key = 50000 1173 key = 25000 836 key = 5 637 key = 2 99 key = 0 18 } } } } } Keep in mind that I am new to making celestials.
  12. The More Habitable Planets Mod (for 1.2.2) http://www.strawpoll.me/12359135 Warning: This mod is in development and contains trillions of bugs, if you find one of them, I'll make sure to fix it! This mod is focused on making 10 more habitable planets than just Kerbin and Laythe (Laythe might not be habitable to kerbals, but there's bound to be life there.) In 0.2.0 you get to explore the far reaches of space near a brown dwarf! Make sure you download to get the full experience of MHP!
  13. I am going to open a poll for you guys to submit what you want in the mod!
  14. I was coding my first habitable terra-planet in Kopernicus, am I missing something?
  15. For the first question: I am making the mod to make interplanetary travel easier in late career mode, for example, the Xen-90 Vectoring Engine will have a thrust of 900 Kilo-Newtons in the Heavier Rocketry node. For the second question: The engines don't have a texture and also it uses the stock 1.25m vectoring engine model. For the third question: The engines will be used by the community to go to other planets, planets in OPM and the Extrasolar Stars and Planets. For the fourth question: The Xen-90 Vectoring Engine has a thrust of 900KN, it takes in Electricity and Xenic Acid For the fifth question: I have no plans (yet) to introduce advanced usage or balance, right now it's in Early Alpha. For the sixth question: I created a poll with some suggestions I could implement, though you can always comment another suggestion not in the poll!
  16. Right now the engines use Xenic Acid (Xenon + Oxygen + Hydrogen). There are Xenic Acid Fuel Tanks (Right now just 1)
  17. Double Update! Make sure to follow the mod here for emailed updates: https://spacedock.info/mod/1217/Futuristic Engines
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