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DrWeirdLust

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  1. Hello fellow Kerbonauts, I am new here. I have played about 120 hours since I bought the game a month ago and I voted for inefficient Ascent path; I am crazy addicted to this game... I mean this real space program. I have spent the last week or more going through about 60 evolutions of my ssto design. I keep fine tuning the Ascent profile, and removing any extra weight. I run 4 Whiplash engines and one dart, with 9800 Dv at takeoff and about 1300 dv for my dart. I pop the dart around 18-20k meters and wait for the thrust in my whiplash's to hit 11.k Kn before toggling them off. In Atmo it has a 4-5 TWR, and at around 25k meters the craft has a .7 TWR running on the dart alone. To begin I pull to 40 degrees pitch until 15k, from 15k to 22k 30 degrees, 22-50k 25-20 degrees, 60k 10 degrees, wait for my Apo to hit 75 and lower the pitch to 0-(-10) to circularize. My delta v is always at about 7 m/s when I cut the fuel to the dart. Which leaves me short for re-entry so if I don't meet the Perfect ascent profile I just scrub the mission. The real limitation for me is my understanding. I have gone from an understanding of basic algebra to calculating Delta V and TWR, and I can say without a doubt the biggest thing I have learned is to get and let Kerbal Engineer do the math. I assume because I get to an 80km orbit it works, if anyone has .02 cents to spare about anything you read, I'd love to hear it. "Scott Manley told me to"
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