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Kuengineer

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Everything posted by Kuengineer

  1. Since the latest patch on June 21st came out, the HUD doesn't show up for me, anyone else with this issue?
  2. I started a fresh career in 1.1 and am in the very beginnings of the tech tree. I have a 12 part airplane, mk1 tank, 2 mk 2 tanks with two weaslys mounted to the ends of them, mk1 crew pod, two wings, tail section, tail fin, 4 elevons, single steerable gear up front and two fixed in the rear. Super simple craft, but the only way I can land it is in the water. I tried 15 or so times to land it on the runway and as soon as the gear touch the runway, boom! I had airspeed down to 57 m/s with vert less than 5 m/s, no way it should be blowing up. I am noticing that on take off the landing gear is clipping into the ground also. I have screenshots, the page says I'm not cool enough yet to add media to my posts.
  3. I think there may be a bug with the kerbal engineering system chip. I have tried this on multiple craft and this is the only piece that they have in common. Issue: Sever physics lag and sometime crashes when a Kerbal Engineering System chip is installed and slightly clipped and trying to run science. See below for the log, I copied and pasted the error from the log since forums wont let me paste entire log, the last error pasted takes up about 500 lines, just says it over and over. I had a science station orbiting Kerbin, was using kerbal engineer and eve as mods. I keep getting severe physics lag when performing science experiments. This time it crashed. I had the same happen on a station on minmus. I unistalled all mods and relaunched stations in same config except no mods and all was good. I then installed kerbal engineer and no other mods relaunched the ships with the chips and ran into the physics lag issue. Then I relaunched without the chip and an onboard engineer, no issue. Kerbal Space Program - 1.1.0.1196 (WindowsPlayer)-pre OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Xeon(R) CPU E5-1660 0 @ 3.30GHz (12) RAM: 16310 GPU: NVIDIA Quadro K2000 (1989MB) SM: 30 (Direct3D 9.0c [nvd3dumx.dll 10.18.13.6191]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Fri, Apr 08, 2016 14:12:52 [LOG 14:14:58.503] Saving Achievements Tree... [LOG 14:14:58.504] [MessageSystem] Save Messages [LOG 14:14:58.620] Game State Saved as persistent [LOG 14:14:59.055] Unpacking Kerbin Space Station [LOG 14:14:59.061] Unpacking Kerbin Space Station Debris [ERR 14:14:59.084] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "cupola (Kerbin Space Station)/EngineerChip/model/node_collider", Mesh asset path "" Mesh name "Cube_001-mesh" [ERR 14:14:59.086] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Large.Crewed.Lab/EngineerChip/model/node_collider", Mesh asset path "" Mesh name "Cube_001-mesh" [ERR 14:14:59.106] Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision [ERR 14:14:59.107] Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision Here is the ERR report for the minmus station science collection, the last line repeats around 200 lines. LOG 15:51:49.555] [MessageSystem] Save Messages [LOG 15:51:49.655] Game State Saved as persistent [LOG 15:51:49.920] Unpacking Kerbin Space Station [ERR 15:51:49.936] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "cupola (Kerbin Space Station)/EngineerChip/model/node_collider", Mesh asset path "" Mesh name "Cube_001-mesh" [ERR 15:51:49.951] Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision
  4. Having the same issue, I run KAS, KIS, interstellar, kerbal alarm, trajectories, and engineer redoux.. updated all this morning.
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