I think there may be a bug with the kerbal engineering system chip. I have tried this on multiple craft and this is the only piece that they have in common.
Issue: Sever physics lag and sometime crashes when a Kerbal Engineering System chip is installed and slightly clipped and trying to run science.
See below for the log, I copied and pasted the error from the log since forums wont let me paste entire log, the last error pasted takes up about 500 lines, just says it over and over. I had a science station orbiting Kerbin, was using kerbal engineer and eve as mods. I keep getting severe physics lag when performing science experiments. This time it crashed. I had the same happen on a station on minmus. I unistalled all mods and relaunched stations in same config except no mods and all was good. I then installed kerbal engineer and no other mods relaunched the ships with the chips and ran into the physics lag issue. Then I relaunched without the chip and an onboard engineer, no issue.
Kerbal Space Program - 1.1.0.1196 (WindowsPlayer)-pre
OS: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Xeon(R) CPU E5-1660 0 @ 3.30GHz (12)
RAM: 16310
GPU: NVIDIA Quadro K2000 (1989MB)
SM: 30 (Direct3D 9.0c [nvd3dumx.dll 10.18.13.6191])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8
Log started: Fri, Apr 08, 2016 14:12:52
[LOG 14:14:58.503] Saving Achievements Tree...
[LOG 14:14:58.504] [MessageSystem] Save Messages
[LOG 14:14:58.620] Game State Saved as persistent
[LOG 14:14:59.055] Unpacking Kerbin Space Station
[LOG 14:14:59.061] Unpacking Kerbin Space Station Debris
[ERR 14:14:59.084] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "cupola (Kerbin Space Station)/EngineerChip/model/node_collider", Mesh asset path "" Mesh name "Cube_001-mesh"
[ERR 14:14:59.086] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Large.Crewed.Lab/EngineerChip/model/node_collider", Mesh asset path "" Mesh name "Cube_001-mesh"
[ERR 14:14:59.106] Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision
[ERR 14:14:59.107] Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision
Here is the ERR report for the minmus station science collection, the last line repeats around 200 lines.
LOG 15:51:49.555] [MessageSystem] Save Messages
[LOG 15:51:49.655] Game State Saved as persistent
[LOG 15:51:49.920] Unpacking Kerbin Space Station
[ERR 15:51:49.936] Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "cupola (Kerbin Space Station)/EngineerChip/model/node_collider", Mesh asset path "" Mesh name "Cube_001-mesh"
[ERR 15:51:49.951] Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision