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Posts posted by Warp_8
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Are there any good transfer window planning sites? I remember hearing about one, but forget what it was called. And I am aware of various mods that can calculate transfer windows, however I am trying to limit myself to a stock installation.
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Are ships save-edited to their specific conflict zones, or must they fly there from Kerbin under their own power?
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Thanks. Also, figured out how to use interstage nodes.
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8 minutes ago, 5thHorseman said:
I thought you could strut to the fairing?
If the game doesn't let you do it directly, you can do it indirectly by building girders through the fairing and then trying to strut to the girder. The strut will stop at the fairing and it will hold normally.
But I thought they changed it so you could just strut to the fairing.
I don't remember for sure because just a couple autostruts always fixes it for me, though now that robotics plays oddly with autostruts I may revisit the technique.
I tried both strutting to the fairing and your workaround. Neither worked. I can attach struts to the fairing base, however.
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Oh, crud. Just deleted it. I guess struts were the solution.
Payload consisted of a 3-man pod with service module above the fairing. Inside the fairing I had a 'Hitchhiker' crew module and a single LV-N connected to a Jumbo-64. This whole assembly was connected to the crew module by a docking port. Which, come to think of it, might have been my problem.
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4 minutes ago, ajburges said:
Autostrut?
Pictures could help us understand the scope of your problem or improve diagnosis.
Sorry for the low quality.
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Every time I attempt to place a large and/or complex payload within a fairing, it tends to wobble during launch. Are there any solutions, other than simply adding more struts?
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Am I the only one noticing a reference in "The Matoro"?
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I think the original mod should be updated first, then other things should be added.
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On 3/17/2016 at 8:58 PM, BT Industries said:
At the moment we are putting a team together.
I have started working on updating the mod.
Releases will be done on a boat by boat basis starting with the pleasure craft.
http://kspmods.net/wp-content/uploads/2015/07/Banner1.jpg
Dont expect an official release before 1.1 though.
And just chucking it out there...
Due to the large amount of people wanting to use this for military boats Ineed to ask you guys how would you like to have armor work for these parts,
I was thinking of a heatshield like part which use a new resource called Armor. This was discussed and is easy to do but, is not exactly realistic.
What do you guys think? is this a good trade of? or should a more realistic way be created?
(In other words write a armor plugin and I have no idea on how to even approach this)
How about side attachment points that you slap the armor onto?
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On 4/6/2016 at 1:17 PM, callumrooney98 said:
the problem i have is that i use firespitters mod to transport the ship to the water, it loads then explodes every time for reasons unknown.
ps the submarines tail need fixing as it flops around.
pss sorry for coming across meanfully as i was frustrated with the mod not working.
Firespitter's thing doesn't work, I've tried it on stock craft before.
On 4/6/2016 at 9:57 AM, ckirky said:why do you want clip on parts if you have dedicated parts?!?!?!?!
landed on carrier is an achievement, all i've done is gotten the gears caught on the lip at the back and exploded
they have about the same level of reward.....
WWII style aircraft carriers, that's why.
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A few update suggestions:
- A tailhook, arresting wire, and catapult system for carriers? Unless 600 meters is enough to land a jet on.
- Fuel/electric charge in sub parts(whichever the engines use)
- Thrust reversers on the water jets?
- Carrier decks that get stuck on top of battleship hulls, like when carrier parts were first introduced
Just a few things that would be nice.
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On 4/3/2016 at 2:46 AM, Toonu said:
WW2 Antennas are from NAS BDA submod and boxy tanish turret? You mean Millenium Oerlikon?
Nooo, Ring anntena is different mod, but anntenas from WWII is from NAS....I'll try remmber :D.
I found out the turret is from master tech, but the antenna is still a mystery...
7 hours ago, Laythe2 said:New update is coming soon
I think its from a BDA WW2 fighter plane mod. I cant remember.
Aviator Arsenal?
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What mod(s) add that boxy tan-ish turret and the "WWII Ring Antenna"?
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On 1/9/2015 at 8:16 PM, Majorjim said:
Hi all,
Here is the bearing I showed on the WIP thread.
I included an example craft that uses the bearing as a turret that can swivel and pitch up and down.
It is quite fragile even though it is stable and reliable in normal usage. I don't think it will work as a helicopter bearing as my tests didn't go well. It is uncontrollable and pulls itself apart if you try to maneuver it.
Its the smallest bearing I have seen and the pivoting is really cool though and it works upside down too.
When you construct something above it try to keep the center of mass close to the center of the bearing. It is quite forgiving though.
And don't swivel when at full pitch.
I can imagine it being a very cool crane for loading and unloading things or as Snuggler suggested a rotating crew cabin on a station or large craft.
Anywhoo, have a play with it and see what you can come up with.
If anyone uses it a nod to me for the bearing is all I ask.
MJ
The download doesn't work on Microsoft Edge.
On 1/9/2015 at 8:16 PM, Majorjim said:Hi all,
Here is the bearing I showed on the WIP thread.
I included an example craft that uses the bearing as a turret that can swivel and pitch up and down.
It is quite fragile even though it is stable and reliable in normal usage. I don't think it will work as a helicopter bearing as my tests didn't go well. It is uncontrollable and pulls itself apart if you try to maneuver it.
Its the smallest bearing I have seen and the pivoting is really cool though and it works upside down too.
When you construct something above it try to keep the center of mass close to the center of the bearing. It is quite forgiving though.
And don't swivel when at full pitch.
I can imagine it being a very cool crane for loading and unloading things or as Snuggler suggested a rotating crew cabin on a station or large craft.
Anywhoo, have a play with it and see what you can come up with.
If anyone uses it a nod to me for the bearing is all I ask.
MJ
Download doesn't work on Edge or Chrome.
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Is it stock?
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On 7/19/2015 at 2:35 PM, Jebby2 said:
Working on it
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Jebediah Kerman: we have landed! http://imgur.com/cJZtAkK
Bill Kerman: Jeb, look at that dust!
Jebediah Kerman: I know! its insane
Jebediah Kerman: I'm getting out
Jebediah Kerman: That's one small step for kerbal, one giant leap for kerbalkind
Jebediah Kerman: Planting a flag
Bill Kerman: getting out
Bill Kerman: I love the munar sky!
Jebediah Kerman: Lets get back in, before our oxygen runs out
Bill Kerman: Good idea!
Jebediah Kerman: Getting back in now
Bill Kerman: Getting back in
THE END
this is what it looked like during the day
Heh. I did something similar.
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7 minutes ago, Tfin said:
Almost certainly not. I haven't seen a current list of prefixes and suffixes (post-female), but to get that, "-ler" (which is in the male list) would require a "Hyt-," or there would need to be both "Hy-" and "-tler." There is a Mitler Kerman, though.
"Sta-" and "-lyn" are of course valid female name parts.
Yeah, I've had him before...
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15 hours ago, GDJ said:
I will allow Drop Tanks.
Just asking, didn't want to be illegal.
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May I use drop tanks?
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Duna Outpost Mission Architecture Challenge
in KSP1 Challenges & Mission ideas
Posted
Ok, thanks.