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idoporges

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Everything posted by idoporges

  1. no idea why i didnt do that.... i did say i thought i was missing something update: oh that comment below... my brain's not working today
  2. thanks for the advice guys! i sent a science mission to minmus to unlock the nerv. gonna try oberthing into jool break and try to get rid of this contract. to those who said not to use solar panels and use the bluetonium instead - this thing is way too expensive for this contract. iv'e only ever tried gravity assists when i happened to notice an easy opportunity, gonna be hard. learning cliff here i come (again)!
  3. took on a mission to put a satellite around the sun, realized the orbit is basically jool's orbit backwards it just takes a ridiculous amount of dv i think im doing it wrong because this has a 270k reward on this it shouldnt me that hard. what i've been doing so far - burning from kerbin orbit until my AP is touching jool's orbit, waiting until i reach AP then burning retrograde until orbiting the opposite direction (that takes almost 9000 dv!). i technically can complete this using ion engines but it would take FOREVER. how must i approach this?
  4. you completely missed the point... the point is that if you can simulate or teleport to Laythe for example then actually going to Laythe is way less fun or rewarding, the simulation wont simulate laythe per say but a huge chunk of atmospheric rock which is like Laythe only really uninteresting (imagine a monotone green ball with no sea)
  5. because teleporting to another planet is basically cheating and ruins the fun, the simulation`s planet would be bland calculated gameplay is not desired by everyone, others prefer experimentation. also the Dv wont calculate alot of features, for example the different efficiency for engines inside the atmosphere or SSTO`s on laythe or normal planes on any other planet with an atmosphere or aerobreaking limits etc... i just came up with almost a dozen uses i didnt realize existed and besides the best part is that it should be a really trivial feature to add
  6. there should be a simulator to help us run experiments! for example - i would like to know if the craft i made can escape Eve, i would just go to the simulator which will simulate my craft on the surface of a planet with the same stats as Eve so i could test my craft. the planet simulated is not meant to be interesting or fun and therefore should be completely spherical, bland, colorless (one monotone color) and without any features. optional: multi planet simulation to experiment whether my craft can get from body A to body B, or to practice such a thing before a mission. optional: simulator only availible once science building is fully upgraded optional: option to start the simulation with the craft in the body`s orbit specified by the user (ap and pe inputs must be above atmosphere my programming knowledge is limited but it seems to me the tools for creating such a thing already exist in-game
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