Jump to content

Cilyan

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Cilyan

  1. Continuation of the tweaking and hacking... to no avail. I removed the "have an engineer on board" condition from the save file, but the part was still impossible to repair. I hacked the file a bit more to have the mission request to repair the opposite panel, in case there was something wrong with the parameters of the original one. This time, the "original panel" was clickable and hoverable, but the opposite panel, the one to repair was his turn unclickable and unselectable, exactly like the other one was. So it seems that there is an issue with the "RepairPart" parameter. In the end, I hacked the save file once more to remove all parameters from the contract and replace them with a "Keep stability" parameter, copied from another contract. (Before that, I tried to copy other kind of parameters, such as the tourist contract I was trying to cover in the same mission, but this did not trigger the completion as expected.) Using this hack, when loading the save and after the 10 seconds of keeping a stable orbit, the contract was finally declared as done. So, not a real solution... It's a pity because these repair contracts are fun (RDZV + EVA). BTW, this is the full list of my mods, but honestly I don't see which one could be interacting here. ReStock maybe? Or ClickThrough Blocker? BreakingGround-DLC (BreakingGround-DLC (unmanaged)) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15) CollisionFX-ReUpdated (CollisionFXReUpdated 1.1.0) Crowd Sourced Science (CrowdSourcedScience v6.0) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3) Making History (MakingHistory-DLC 1.11.0) Module Manager (ModuleManager 4.1.4) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) RCS Build Aid (RCSBuildAid v1.0.5) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.5) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) ReStock (ReStock 1.1.2) scatterer (Scatterer 3:v0.0723) Scatterer Default Config (Scatterer-config 3:v0.0723) Scatterer Sunflare (Scatterer-sunflare 3:v0.0723) ScienceAlert ReAlerted (ScienceAlert 1.9.8.9) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Spectra (Spectra v1.3.3) TextureReplacer (TextureReplacer v4.3.1) Toolbar Controller (ToolbarController 1:0.1.9.4) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
  2. Toying around to better understand, it seems that I also have an issue with detecting that an engineer is indeed onboard the spacecraft... @theCAVE I cannot place a new Gigantor, as I don't have it unlocked yet. Besides, looking at the saved game, the part to repair is link with a unique ID from the contract inside the .sfs to the .craft file.
  3. Hello there! I have a contract to rendez-vous with a satellite in orbit around the Mun and repair a broken Gigantor XL panel. However, though I can see the broken part, I can do nothing on it. I cannot select or highlight it whatever I tried. I launched 2 times, as the first time I thought it was because I had only 3 repair kits onboard, and from what I could read the Gigantor needs 4. But the two times I was unable to do anything. Well... I was able to do things to be honest, but not what I expected... How am I supposed to fulfill the contract, given also that I don't have Gigantor unlocked yet in the tech tree, so clearly this is a repair mission and not a replace mission... isn't it? BR Cilyan
  4. Same with version 1.0.5.0 No heatshield on the capsule, so after having managed a re-entry with no electric power but keeping the tank and using RCS to brake and keep stable, preventing overheating the capsule, I ditched the below stage only when all tanks were empty. Then, I joyfully opened the chute below 250m/s at round 6000m, breathing after that precarious maneuver... Only to see the chute not opening at 1000m and I crashed the poor Jebediah ! I guess the scenario needs a little fix.
×
×
  • Create New...