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Puhuruhuru

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Everything posted by Puhuruhuru

  1. "Our two greatest problems are gravity and paperwork. We can lick gravity, but sometimes the paperwork is overwhelming."

    - Wernher von Braun

  2. Hello @Oatypea congrats on your (Re-)introduction to the best game ever! Since you are returning - is it safe to assume that you are running a somewhat early version of the game - or have you re-puchased one of the latest versions? If you are running a version from some prior 'flitation' with KSP I can recommend a few... I started out in career mode with relatively few mods. I think I started out with Corvus (Gemini corollary) to fill the gap between the stock Mercury corollary and Apollo corollary command pods. I am also a big fan of the stock aesthetics, and I can recommend that one for early game. As I developed I added mods here and there... To help out with some early contracts, I added 'Grounded Modular Vehicles'. I'm running V 1.4.5 (which should tell you about when I started), I added such things as 'World Stabilizer' to keep away the devastating seismic anomalies that wreck my first exo-Kerbin base attempts. Shortly thereafter I grabbed 'Surface Mounted Lights', 'Station Parts Expansion Redux' and 'Docking Port Alignment Indicator' which were all a big help in establishing early space stations and moon/planetary bases. As I expanded out into the Kerbol-system, I picked up 'Atomic Age', 'Near Future Construction', 'Near Future Propulsion' 'Near Future Solar' and 'Quantum Struts'. I'm sure there are plenty of other opinions / Mods out there - but; a) these preserved the stock aesthetics b)I like building my own 'stuff' which these allowed me to do (no fully furnished vehicles from movies, TV, other games) -and- c) They made the game way more fun/interesting/playable mid and late game. Cheers!
  3. Way too much....

  4. JoePatrick,

     

    Awesome idea for a mod - and adds realism since some of the balloons are available early int he tech tree - thanks for all your work!

    I am running KSP 1.0.4.  Do you know of any compatibility problems with this version?

    After loading the Mod, I have the balloons, but part of the details panel is missing (the 'Kerballoon panel with the Min. Pressure, Max. Pressure, lift info.). Also, when on the launch pad, when I click on the balloon, I cannot see a button to 'inflate'.  Do you have a perspective on this?

     

    Thanks in advance!

    1. JoePatrick1

      JoePatrick1

      When 1.0.5 came out I recompiled it with the new .dll's so this is likely to have an effect on bakwards compatibility. All I can suggest is either using 1.0.5 or using version v0.1 as that was released for 1.0.4. You could also try downloading v0.3.1 but replacing the plugin dll with the one from v0.1. You won't have the limiter and may experience problems but not a lot of the code has changed.

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