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Found someone who thinks KSP is part of a grand conspiracy
TrHollywood replied to SmartS=true's topic in The Lounge
Many psychologists believe that when a person looks up to their right they are likely to be telling a lie. Glancing up to the left, on the other hand, is said to indicate honesty. -
Thanks arkie87 I will look before i recycle that base. The setup I had was just to land and mine till I could get EL setup and do a rebuild of the base in mobile form and after 5 attempts i was finally able to get enough material to rebuild it and get away from that one. And Alshain yes i know of the problems adding mods to KSP can cause but the bouncing on the mun is part of KSP and the mods just exaggerate it. It only really happens when switching from one craft to another.
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after trying to build a base on the mun with kis/kas I am under the strong impression that KSP runs off magic. Because for no reason what so ever craft will just start bouncing and self destructing for no apparent reason!
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[1.12] Extraplanetary Launchpads v6.99.3
TrHollywood replied to taniwha's topic in KSP1 Mod Releases
I only say that because the last EL that I used had it with the main folder in the ZIP file not saying it has to come with it but I just assumed that it didn't need it any more for the switch to unity 5 and you know what assuming dose. lol yea after you mentioned needing to install MM I went back and read a little further down the list and saw the required mods. -
[1.12] Extraplanetary Launchpads v6.99.3
TrHollywood replied to taniwha's topic in KSP1 Mod Releases
That should be in the main GameData folder correct? If so I don't even have a Module Manager installed as it did not come with EL. -
[1.12] Extraplanetary Launchpads v6.99.3
TrHollywood replied to taniwha's topic in KSP1 Mod Releases
I don't know if I did something wrong on the instal at least i don't think I did but I always get a 0 productivity even with a work shop filled with smart kerbals. i did a test rig in sandbox just to make sure i had all my kerbals as smart as i could. -
[1.2.1] SimpleConstruction - Stock rocket building v3.3
TrHollywood replied to MatterBeam's topic in KSP1 Mod Releases
Any updates. I love how this mod makes it so much easier to build with EL. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
TrHollywood replied to KospY's topic in KSP1 Mod Releases
I will try and find it again. i just rebuilt it as i still had the ability to mine and get ore. Ok i just had it happen again and the only warning i got was [Warning]: [PartJoint]: None of the provided nodes was valid! -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
TrHollywood replied to KospY's topic in KSP1 Mod Releases
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TrHollywood changed their profile photo
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
TrHollywood replied to KospY's topic in KSP1 Mod Releases
I was massing around with my mun base a little bit ago and had something disturbing occur. After loading in all my IR Robotic parts that were attached to my base for no reason detached and moved over about 10 feet. here are 2 pics. Any idea what caused it? Oh and it was only the ones with the KAS pipes on them. My mun buggy and the recycler along with the fuel storage are perfectly fine. -
[1.12] Extraplanetary Launchpads v6.99.3
TrHollywood replied to taniwha's topic in KSP1 Mod Releases
Yea i have MM but i never messed with the code. I gave up on the augers removed Kethane and decided to go with the stock drill parts. -
[1.12] Extraplanetary Launchpads v6.99.3
TrHollywood replied to taniwha's topic in KSP1 Mod Releases
Hello I'm having an issue with using the augers to actually mine any ore. I don't know if i missed something or just blind. Mods I have installed are IR, EL, Kethane, modulemanager, KIS, KAS, stage recovery, and SimpleConstruction. I think the auger dose use power but never inputs ore into the tank/smelter. Is there something i'm missing? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
TrHollywood replied to sirkut's topic in KSP1 Mod Releases
No what i'm talking about is the parts don't like to detach from the host ship your moving them from. They snap where you move them but then the game studders for a second and they move right back to where they were also sending my ship either flying off in to the dark abyss or creating a pretty light show. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
TrHollywood replied to sirkut's topic in KSP1 Mod Releases
Has any one tried moving parts with the KAS wrench? DON'T! It ends badly and if actually moves you won't be able to control it at all. I'm assuming it has something to do with the parent part setup.