r_loewe
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Posts posted by r_loewe
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still is not fixed GRRRRRRRRRRRRRRRRRRRRRRR!!!
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Spoiler
also line up the ascending or descending node with kerbin so you can match inclinations without having to waste 1 km/s of delta v matching orbital planes.
intercept it at perihelion this is why.
your ships relative velocity is 20 km/s at the interception and moho's relative velocity is 18 km/s do the math
V, your ships velocity
X, body's relative speed.
Z, insertion delta v.
v-x=z
20-18=2
=2 km/s of insertion
now
intercept at aphelion
16-12=4
=4 km/s of insertion.
see, now this will save you about 1 km/s of delta v.
you'd be thinking why not 2 km/s because insertion is 1 km/s more than the second way.
but still saves delta v.
also your periapsis must be adjacent to moho's periapsis.
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1.1 is just SUPER buggy.
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i completed the jool 5 with these mods, kw rocketry, mk IV spaceplane system, and tweakscale.
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ugh squad just gets me so annoyed SQUAD GET YOUR FRICKIN' ACT TOGETHER!!!
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try putting clamps on that should help.
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Houston we have a problem, i keep crashing into Pol a mile above!
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is your center of lift slightly behind your center of mass? that is probably what's causing it.
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i hope 1.0.6 is out soon. this is very annoying because i am trying to do the grand tour of ksp with mining but, my nuclear engines suddenly drop from 100 to 3 percent please help anybody
Axial tilt for planets
in KSP1 Suggestions & Development Discussion
Posted
i think since kerbin is the earth analog give it a 23.5 degree tilt