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Fireheart318

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Posts posted by Fireheart318

  1. Basically what the title says. I'm trying to modify the stock docking ports to have moving guide teeth that only allow you to dock in one orientation instead of at any angle. How do you give the teeth collision and movement in Unity, and how do you get the Deploy Limit bar like with cargo bays? I already know about the part where you have to chop concave meshes into smaller convex bites.

  2. On 4/15/2020 at 7:33 AM, sumghai said:

    Each segment should be its own individual mesh / object, as that's the only way they will be treated separately when you set them as colliders in KSP Part Tools for Unity.

    Okay, I got the collisions and whatnot to work, but I can't get the ports to detach from each other when connected in the VAB, even though they work fine when you dock them in flight. There are also no staging options available. I'm assuming this has something to do with decouplers, but I can't find any documentation on how to do that, or even if that's actually how it works. Can I have some help, please?

  3. Hey, I'm having some issues making a docking port; I have the whole docking thing worked out (finally), but I can't figure out how to make them detach when they're already put together in the VAB. I'm pretty sure it's the same mechanism as a decoupler, but I can't find any (working) documentation on it.

    So... anyone know what to do?

  4. 9 hours ago, sumghai said:

    Assuming your docking port is a 12 (or 24)-sided cylinder:

    • Perform a boolean operation with a smaller-diameter 12 (or 24) sided cylinder of the same height as your original cylinder, to cut out the ring
    • Next, split the cylinder into 12 (or 24 separate) wedge-like meshes
    • Each mesh should now be convex

    Should each segment be its own individual object, or just one object made of separate "blocks"? I'm using 3ds Max for modeling if it matters

  5. On 7/9/2014 at 6:00 PM, sumghai said:

    For concave parts (such as rings), use multiple convex colliders - that is how I made the recessed ends of my tapered FusTek modules.

    Sorry to necro this thread, but how does one accomplish this? I'm trying to make a docking port with a hole through the middle, and several pits along the top of the ring to make docking at specific angles easier.

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