I might be missing something obvious, but I'm using the mission optimiser to try and hit a specific Longitude of Ascending node for an encounter and I don't see an applicable variable for optimisation.
As there hasn't been any progress on this for some time I will add something.
I have re-written this to work with 1.x.
The new version requires the YongeTech Tech Trees Plugin to work.
If someone could advise me as to what licences i need before i post a link that would be great - please be advised that i simply wrote a program to do the conversion based on all of the parts in my gamedata folder. While most mods that this tech tree supported are in my edited version I may have made some mistakes or missed something out. If anyone would like to add more or check my work then feel free to get in touch.