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byterez

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  1. And I'm now an adition to users added to comment here. I must say this is a great addition to the pool of what is called ksp mods and I love just the dea of being able to launch from other bodies as it gives purpose to planetary bases and complex orbital relations and systems to make with an actual benefit that is cheaper and more fuel effective launches. Now I see I am not alone in feeling that extraplanetary launchpads can be quite bulky and hard on your system and think this mods vision is a huge improvement to the original mod but for me, when i installed and launched this mod i was hit with several new textboxes and cluttering on my screen that i didn't need or asked for. I also had trouble finding the changed parts in the tabs as my icons apear to have changed for those parts in particular to thumbnails i can hardly recognize. On the top of that it doesn't apear to me as the function of the parts have changed at all as there doesn't seem to be any new togglables in both the drill and the ore containers. If the drill drills up metal ore at all I am not sure as I could not have any ore containers. What I'm left with is a mod that when installed have added clutter and no extraplanetary launchpads wich i believe is the excact oposite of what this mod tried to achieve. Sorry for the brickwall of text but it seemed as if you got help from all feedback you get and don't get me wrong I am gratefull that you do this and I couldn't just make this mod myself. The mods I have installed already are: Fine Print, Kerbal Engineer, Infernal Robotics, Procedural Parts (the one mainly with tanks), Remote Tech And Module Manager 2.6.20 Tl; dr: I think your work is great and think cleanness is something you value looking at your code and folders and idea in general, here i was not met by that and wanted to notify you with my experience.
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