MetaframeNL
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Everything posted by MetaframeNL
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[1.5.1] Cacteye Optics Community Takeover
MetaframeNL replied to icedown's topic in KSP1 Mod Releases
I placed it in the bay that you have to manualy attach, in a processor mount. -
[1.5.1] Cacteye Optics Community Takeover
MetaframeNL replied to icedown's topic in KSP1 Mod Releases
Hi there guys! Great mod, but with the biggest tube I've got the problem where ever i place the processor it won't recognise it... Even if i target a planet. Keeps saying that it is missing the processor. Anybody any clue why? The low-tech telescope works fine. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
Once again... You guys rock! You are those who make this game so much more complete! I cant thank you enough! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
I guess its gonna be a pain to update SVE to 1.2 isn't it? Cant wait for it -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
Works like a charm, performance is back to old levels with about 4/5 fps more. So im happy. Its my Laptop that handles the graphics badly in the first 30/40 km, then it goes from 14 fps to 20+. So its playable again- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
I really loved the way it looked, my pc thought otherwise Il give the new one a go tonight!, once again! Keep up the good work mate!- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
It doesn't change very much, its giving me 2 fps more. But its something! Keep up the good work, you are making this game so much better! I think it has something to do with the height maps, there are some big differences since the last SVE isn't it? Because normally it would run much better when i passed 30 km, now my fps drops with 10/15 fps.- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
You my kind sir are a HERO- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
Is it posible to make low/medium/high packs for this aswel? I noticed that my pc struggles with the ground textures a lot. The thing is, once you installed this mod you can't live without it- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
So could you please post what mods where incorporated in the old mod? I loved the way it worked and looked. And where can I find the skybox for example? Would really help me and be much appreciated!! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
MetaframeNL replied to Galileo's topic in KSP1 Mod Releases
@Berlinnow that you splitted the mods. Can i update by just overwrite the old mods? -
Just an idea: how about an iPad stand right behind it. Install Telemachus on your ksp installation and have realtime flight data on your controller
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Is it called something different than volume clouds, i can't find it in the options :/ (just reinstalled the latest version)
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You my kind sir/madam are my hero of the day!
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I guess its the volumetric clouds, so i have to disable that because i can run it in high after the clouds. So the search to find the keys for the GUI begins here! (alt-N?)
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Ive got the latest version. Thats when the FPS issues started happening. I would love to disable volumetric or drop the quality of the clouds, but how? Can you please help me/tell me how i do that?
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Well there is in the changelog: Version 0.6.1 for Kerbal Space Program 1.1 Released on 2016-04-19 Increase volumetric clouds on Kerbin So there is changed something, i hope there is a way to revert that but i don't have a clue where to start looking.
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I know im kinda annoying and repetitive but can anybody please help me? Is there a way to make the clouds like in the first experimental? The last update of SVE makes it very hard for my pc to go trough the 4km base layer of clouds, i suffer enormous fps issues. After i passed trough the clouds all is fine again All help will be greatly appreciated !
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Is there a way to make the clouds like in the first experimental? The last update of SVE makes it very hard for my pc to go trough the 4km base layer of clouds, i suffer enormous fps issues. After i passed trough the clouds all is fine again All help will be greatly appreciated !
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
MetaframeNL replied to Ven's topic in KSP1 Mod Development
So is there a easy way to fix the landing gears? Its kinda annoying that i can't land with my mk1can/pod on Mun and minmus