Hello everybody. Here is my suggestion for keep progression in game.
Having pilot on mission - increase reputation
Having engeener on mission - increase recovery costs on parts and/or reduce vessel cost at launch, can assemble/disasemble more complex parts
Tourists should have levels also and this lebvel should probably increase reputation and proffit
Maybe need add perks/specializations as well. For example:
Scientist
Lab rat - increase rate on lab, decrease rate on missions?
Explorer - increase reate on missions, decrease rate on lab
Observer - more output on cre/eva etc reports
Digger - more output on surface samples
Biologist - not sure if it any here
Pilot
Crazy driver - more speed on ground vessels?
Sky driller - less fluctuations on fly/presumction on fuel (for example is it enouph fuel for maneour?)
Survalist - allow survive on more hard impact with surface?
Engeener
***** - can assemple something in fly with discard N parts
Listener - more rate on science transfer
and so on So what did you think?