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Vitali

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  1. Guys, don't be so serious. Ok Forget about perks: but give more reputation based on pilot level can be profitable. engeenrers level = more money on vessel back Also it can be limited to level 1-5 but should e little more smoothly. I mean Kerbal got 1000Xp = increase something on 0.1% but not based on level. Level is something significant.
  2. Hello everybody. Here is my suggestion for keep progression in game. Having pilot on mission - increase reputation Having engeener on mission - increase recovery costs on parts and/or reduce vessel cost at launch, can assemble/disasemble more complex parts Tourists should have levels also and this lebvel should probably increase reputation and proffit Maybe need add perks/specializations as well. For example: Scientist Lab rat - increase rate on lab, decrease rate on missions? Explorer - increase reate on missions, decrease rate on lab Observer - more output on cre/eva etc reports Digger - more output on surface samples Biologist - not sure if it any here Pilot Crazy driver - more speed on ground vessels? Sky driller - less fluctuations on fly/presumction on fuel (for example is it enouph fuel for maneour?) Survalist - allow survive on more hard impact with surface? Engeener ***** - can assemple something in fly with discard N parts Listener - more rate on science transfer and so on So what did you think?
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