Excellent news, that was what I was hoping for, just minor clipping. Good enough to load and retire / redesign the craft. Right now my save is still not up and running, having some save issues. The log file points to broken contracts, I suspect contracts for renamed parts:
LOG 21:07:51.292] [INFO] ContractConfigurator.ContractConfigurator: Finished Adjusting ContractTypes
[LOG 21:07:51.367] Contract Log: Outdated save file detected! All contracts in save file were updated!
[ERR 21:07:51.423] Contract: Exception while OnLoad() or SetupID() on contract Test No situation report available., exception System.NullReferenceException: Object reference not set to an instance of an object
at Contracts.Templates.PartTest.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
at Contracts.Contract.Load (Contracts.Contract contract, .ConfigNode node) [0x00000] in <filename unknown>:0
[LOG 21:07:51.432] 4/5/2016 9:07:51 PM,KerbalAlarmClock,Contracts System Ready
[LOG 21:12:55.310] Flight State Captured
[EXC 21:12:55.334] NullReferenceException: Object reference not set to an instance of an object
Contracts.Templates.PartTest.OnSave (.ConfigNode node)
Contracts.Contract.Save (.ConfigNode node)
Contracts.ContractSystem.OnSave (.ConfigNode gameNode)
ScenarioModule.Save (.ConfigNode node)
ProtoScenarioModule..ctor (.ScenarioModule module)
ScenarioRunner.GetUpdatedProtoModules ()
Game.Updated ()
GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
TrackingStationBuilding.OnClicked ()
SpaceCenterBuilding.EnterBuilding ()
SpaceCenterBuilding.OnLeftClick ()
SpaceCenterBuilding+� .MoveNext ()
Do you think CONTRACT_FINISHED pointing to renamed parts might be the culprit?