I really enjoyed this mod but Sciencie from lab dont give funds/rep
Maybe the solution is:
EventData<ScienceData, Vessel, bool> GameEvents.OnTriggeredDataTransmission = new EventData<ScienceData, Vessel, bool>("OnTriggeredDataTransmission")
static
Event called when a triggered data transmission fully completes. Used in special transmissions such as those from the science lab.