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nanomage

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Everything posted by nanomage

  1. After completing 'manned lunar landing', 'first space station' and probe landings on Mars and Venus, I'm now sitting on '90 days in space', '10 people in a ship', and regular lunar exploration contracts. There's nothing about automated returns from other planets or manned flybys, though maybe you have to crack 'N days in space' first. Actually, automated returns (and automated sample returns) is what i miss the most as the stepping stone to manned missions. There were none for the Moon either, iirc.
  2. @crapstar, the plugin is operational. I haven't actually played with it because I'm afraid of bugs, but i've loaded it up to my rp-0 game and eyeballed this lunar flyby: http://imgur.com/lR32G1x. I don't have very many vessels flying though. EDIT: if you are worrying about stationkeeping, i think it should be fine: my lunar sattelites in moderately eccentric ~4000km orbits around the moon show no intention of impacting it, and GSO sattelite seems rock stable as well. LPO will precesss i think? I don't have anything in LPO at this moment. I think that RO/rp-0 authors monitor this thread very closely and eagerly await the moment when principia is stable and convenient enough for them to grab and incorporate into their entire RO suite, so I'll trust them to determine when it happens. @jbakes, Eggrobin (the mod author) stated some time ago in the OP that the algorithm to propagate spaceships' trajectories was, back then, symplectic partitioned Runge-Kutta of the 5th order. To be honest, i don't know what "symplectic" or "partitioned" means, but i guess you can look up the equations for it. Not sure if you actually need that to just go to the moon, or what the actual spaceflight engineers in the 50s-70s used to go to the moon, maybe you could get away with using something simpler, like the usual Runge-Kutta in a restricted three-body environment, and still be within the margins of a few minor corrections en route. This mod is probably massively over-precise for a task of just looping around the moon because it has to keep errors small on the scale of years as opposed to days.
  3. Hi, and thank you for this awesome mod. I've installed Буняковский onto otherwise clean(ed) 1.1.2 install and the plugin is working nicely, as far as I can see from tracking station. However, Jool system is still in the unstable resonance for me, with Vall being ejected very soon and Bop being sent to a highly eccentric orbit. Should I download some other package that I missed or do a manual config edit to implement retrobop and break the resonance of the inner system? Alternatively, is there a way to tell KSP that Vall is a proper dwarf planet now and needs to be drawn as such in the tracking station?
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