@crapstar, the plugin is operational. I haven't actually played with it because I'm afraid of bugs, but i've loaded it up to my rp-0 game and eyeballed this lunar flyby: http://imgur.com/lR32G1x. I don't have very many vessels flying though.
EDIT: if you are worrying about stationkeeping, i think it should be fine: my lunar sattelites in moderately eccentric ~4000km orbits around the moon show no intention of impacting it, and GSO sattelite seems rock stable as well. LPO will precesss i think? I don't have anything in LPO at this moment.
I think that RO/rp-0 authors monitor this thread very closely and eagerly await the moment when principia is stable and convenient enough for them to grab and incorporate into their entire RO suite, so I'll trust them to determine when it happens.
@jbakes, Eggrobin (the mod author) stated some time ago in the OP that the algorithm to propagate spaceships' trajectories was, back then, symplectic partitioned Runge-Kutta of the 5th order. To be honest, i don't know what "symplectic" or "partitioned" means, but i guess you can look up the equations for it. Not sure if you actually need that to just go to the moon, or what the actual spaceflight engineers in the 50s-70s used to go to the moon, maybe you could get away with using something simpler, like the usual Runge-Kutta in a restricted three-body environment, and still be within the margins of a few minor corrections en route. This mod is probably massively over-precise for a task of just looping around the moon because it has to keep errors small on the scale of years as opposed to days.