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NickPancakes

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  1. I've installed via CKAN, and both SDL2 and XInputInterface DLLs are installed by CKAN correctly in the root folder with the EXEs, but on both 32bit and 64bit KSPs I'm getting DLLNotFoundExceptions and the window for AFBW is empty.

    I'm on Win10 x64, and have a Logitech Extreme 3D plugged in. Anyone know what's going on here?

    Here's a portion of the log:

    [EXC 10:31:22.977] ArgumentException: Getting control 1's position in a group with only 1 controls when doing Repaint
    Aborting
        UnityEngine.GUILayoutGroup.GetNext ()
        UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType)
        UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options)
        UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, UnityEngine.GUILayoutOption[] options)
        KSPAdvancedFlyByWire.AdvancedFlyByWire.DoMainWindow (Int32 index)
        UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
    [EXC 10:31:22.983] DllNotFoundException: SDL2.dll
        KSPAdvancedFlyByWire.SDLController.InitializeSDL ()
        KSPAdvancedFlyByWire.SDLController.SDLUpdateState ()
        KSPAdvancedFlyByWire.AdvancedFlyByWire.Update ()
    [EXC 10:31:22.991] DllNotFoundException: XInputInterface
        XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex, GamePadDeadZone deadZone)
        XInputDotNetPure.GamePad.GetState (PlayerIndex playerIndex)
        KSPAdvancedFlyByWire.XInputController.EnumerateControllers ()
        KSPAdvancedFlyByWire.IController.EnumerateAllControllers ()
        KSPAdvancedFlyByWire.AdvancedFlyByWire.DoMainWindow (Int32 index)
        UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
    [ERR 10:31:22.994] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)

     

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