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Everything posted by EpicSpaceTroll139
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Stock F-1 + J-2
EpicSpaceTroll139 replied to Kronus_Aerospace's topic in KSP1 The Spacecraft Exchange
F-1 powered A380? -
totm june 2018 Work-in-Progress [WIP] Design Thread
EpicSpaceTroll139 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
3227 parts... GOOD KRAKEN! My head hurts just thinking about the lag that must cause... good luck with that lol! -
Nice! I've always wanted to visit the Kennedy Space Center... haven't gotten the chance yet though.
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With some ships that have very low acceleration (for example, 1m/s or so), it can be inefficient to make an ejection/transfer burn in one go, because the ship could travel something like halfway around the planet before the burn is completed. So commonly one will elect to start the transfer several hours or even days early, and start with say, a 300m/s burn, raising the apoapsis somewhat. The engines are then shutdown and the ship is allowed to follow the new orbit around and then perform another 300m/s burn or so. This process is repeated until escape trajectory is achieved, at which point the rest of the burn is completed, putting the ship on the desired trajectory. I'll see if I can find a diagram.
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Dinosaur Emporium
EpicSpaceTroll139 replied to EpicSpaceTroll139's topic in KSP1 The Spacecraft Exchange
I'm now waiting to see Jeb become a dragon rider. -
Dinosaur Emporium
EpicSpaceTroll139 replied to EpicSpaceTroll139's topic in KSP1 The Spacecraft Exchange
New dinosaur added! -
"A turkey, huh? OK, try to imagine yourself in the Cretaceous Period. You get your first look at this "six foot turkey" as you enter a clearing. He moves like a bird, lightly, bobbing his head. And you keep still because you think that maybe his visual acuity is based on movement like T-Rex - he'll lose you if you don't move. But no, not Velociraptor. You stare at him, and he just stares right back. And that's when the attack comes. Not from the front, but from the side, from the other two raptors you didn't even know were there." -Dr. Alan Grant This thing really looks a lot cuter than it should... Anyways, because of the positive response, as you can see, I made yet another dinosaur. This one is Deinonychus, also known as Velociraptor antirrhopus. Not the same as Velociraptor mongoliensus, but indeed a relative. Get your raptor today! In other news I tried landing at the island runway with some friends, but dmp said no and spawned a craft to shear my wings off.
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Dinosaur Emporium
EpicSpaceTroll139 replied to EpicSpaceTroll139's topic in KSP1 The Spacecraft Exchange
That would be awesome! Would like to see pics of that! -
Dinosaur Emporium
EpicSpaceTroll139 replied to EpicSpaceTroll139's topic in KSP1 The Spacecraft Exchange
Jurassic Space Program? -
So this all started with a random, ADHD-induced idea that was too funny not to make real. But having seen a positive response, I will be making more dinosaurs! Stegosaurus Scientific Classification: Animalia, Chordata, Dinosauria, Orthischia, Stegosauridae, Stegosaurus Nickname: Steggy Sex: Female? Length: ~17m Plates: 17 Hobbies: popping balloons, playing soccer, and stepping on people with time machines. Get your Stegosaurus today! Deinonychus (AKA Velociraptor antirrhopus) "A turkey, huh? OK, try to imagine yourself in the Cretaceous Period. You get your first look at this "six foot turkey" as you enter a clearing. He moves like a bird, lightly, bobbing his head. And you keep still because you think that maybe his visual acuity is based on movement like T-Rex - he'll lose you if you don't move. But no, not Velociraptor. You stare at him, and he just stares right back. And that's when the attack comes. Not from the front, but from the side, from the other two raptors you didn't even know were there." -Dr. Alan Grant Scientific Classification: Animalia, Chordata, Dinosauria, Saurischia, Dromaeosauridae, Deinonychus Nickname: Vela Sex: Female? Length: ~3m Hobbies: Running, carving, being clever Get your raptor today!
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Fairing mouse-over RIP. I've had problems with it before too. I recall a few game versions ago I made a large plane that almost looked like a zeppelin with wings using the fairings. It would reliably freeze up the game if I moused over the fairing in the SPH... good times. I think the fairing transparency on mouse-over should be toggle-able. Of course I've never made anything with 1900 parts before... I think. I've definitely never flown anything with that many parts. You think it can fly?
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Having ADHD, it is typical for me to get random ideas on a regular basis. Today I had one so funny I just couldn't pass it up! Get your Stegosaurus today! Edit @Kronus_Aerospace I am happy and sad at the same time because that A-380 looks amazing, but I don't know if my surface book 2 can handle it lol
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And then it exploded right? Nice work though
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First one is McDonnell "Moonbat" prototype interceptor. Second one is the Handley Page Victor strategic bomber. Third one is Curtiss-Wright Ascender prototype fighter. Fourth one's the Avro Vulcan strategic bomber.
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Cool! I am thinking of getting back into RSS/RO after I finish some projects in stock. Not sure if I'll use Transmogifiier for my career game, but I'll definitely give the mod a whirl. Should be interesting to see what I can come up with!
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@Delay lol ok I suppose I can clean some stuff up in the script and share it so anyone who might want can take a looksee Note that currently the script is not set up to even attempt to land the center core. I figure I should get the boosters to land before bothering with the core and its significantly higher separation velocity, which requires an entirely new addition to the script: an entry/braking burn.
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You're using regular KSP generic liquidfuel and oxidizer in RSS? I'm guessing the Transmogrifier patch must buff the stats and sizes of stock parts to have performance closer to real life?
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Almost all of that 500m separation was in the horizontal axis, I'd say at most they had a 50m vertical height distance. Probably closer to 20. Also, the boost-back burn is made as surface relative velocity. So theoretically they would have exactly the same linear velocity, but the upper one would have a slightly lower angular velocity. Although the surface relative velocity was probably different by some small fraction of a meter per second as the boostback velocity is based linearly distance from the landing pad, and the pads are 100m or so apart, and this was probably more significant in determining the angular velocity than the small difference in vertical height. Come to think of it... the linear relation of boost-back velocity with distance from the pads is probably pretty bad and should be replaced with a different formula... not sure how to set that up though. @Delay Probably... A rework of the boostback burn control might be in order. idk
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I tried launching into a retrograde orbit because I wondered whether the coriolus effect was moving my boostback trajectory out of the bounds that my aerodynamic steering. Partway through the launch I realized it was going over populated area... Seems legit... Anyways... I can't tell if it was the rotation of Kerbin that was messing stuff up or not. The booster I was initially focused on fell short, as would make sense as the orbital velocity (and therefore hangtime in the upper atmosphere) would have been lower due to the boostback burn being set in surface frame of reference. But clearly that wasn't the problem because the other booster landed much closer to the pad. Which really doesn't make a lot of sense, because the boosters were about 500m apart (90% of which was horizontal) and traveling at nearly the same velocity after the boostback burns. Why would they get such different results? "A guy named Edward once said that chaos was 'When the present determines the future, but the approximate present does not approximately determine the future.'" "Yah but control systems shouldn't exhibit chaos!" "Life KSP, uh, finds a way." "UUUUGGGGGHHHHH!!!"
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Mephisto Metalworks and Aeronautics
EpicSpaceTroll139 replied to Mephisto81's topic in KSP1 The Spacecraft Exchange
"NaN m/s" Anyways the craft look great and capable too! Nice work!- 19 replies
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Dang! That's pretty impressive! I once tried putting together a rendezvous and docking script for ships in LKO... never really got around to completing it. Out of curiosity, how does the script handle low twr ships? Can it do periapsis kicks over multiple orbits? I can tell a lot of caffeine went into making this
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"I really hate that man." Not really, Malcolm is awesome My guidance logic worked until I tried launching to a 60 degree inclination. Then the wibbly wobbly steering came back. Indeed I am using a PID for the steering of the boosters. The throttle for the final landing burn is just controlled by simple acceleration equations though.
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Nice work! I like the precision! Out of curiosity, does it aim for a specific geographic coordinate next to the flag that it lands on, or does it target the flag itself and land close to it? Either way it's cool. On a different note, explosions can only mean good things: Actually the script landed the booster just fine, just one of the static solar panels forming part of a decorative X on the pad couldn't take the heat of the rocket exhaust. Really seems kind of silly that a solar panel makes such a spectacular explosion when melting. Anyways, I might have the guidance logic behaving now. Don't tell Malcolm though.
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Yet more work on the kOS script. Been sitting here listening to AWOLNATION Sail Instrumental as I go along. Decided to let my script log error and time to a couple text files, and was lucky enough to catch one of the boosters with a navigation error on the first go. For those interested in mathy/codey/controlley stuff, look here: So with my new information I started fiddling with stuff. At first I fiddled with it the wrong way, so this happened: Neither of them close to being on the pads. lol So I just did the opposite of what I had thought would fix it. And now they're both on the pads again. The question now is: Will it keep working, or is this guy still hanging out with me? Edit: @Triop Oh man so I'm not the only getting that godawful graphics bug Edit2: @Kronus_Aerospace I've tried uninstalling scatterer and the bug persists.
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Oh wow! That means a lot! To inspire others to build their own craft even better is exactly why I post things. I always did kind of dislike the nose on my own A-380, what with the sort of tumor on the nose from the shuttle cockpit. Somehow it never occurred to me to make a custom cockpit with fairings and solar panels. And you've got scale wing thickness too! Love your work! Definitely gonna check out that GP7000! Edit: Ah yes! I remember seeing that in my KerbalX notifications. I love that an engine can be larger than some of my smaller planes.