Greetings!
I recently installed RoverDude's UKS mods so I could make bases on other planets with a little more depth and functionality. I spent about an hour in sandbox looking at all the parts and seeing how they interact as well as reading the wiki on github (UKS is insane!). During this fiddling period, I wanted to use a bunch of the resource drills to see which raw materials were required to manufacture things like chemicals/polymers, etc, and to see how much storage I'd need for each type. The plan of action was to take a bunch of the big (5.0m) rectangular freight containers, designate a bunch of different resource types and slap all the drills to the side of it. Not wanting to run out of power, I thought I'd take the chance to try out one of the nuclear reactors offered by the mod. I attached the largest one (coz bigger is better, right?) and then fired up all the drills. Much to my dismay, they ran for only a few seconds before draining all of the electric charge from my command pod. I checked to see if the reactor needed to be started by right clicking on it, but all it said was that it had 450 units of Enriched Uranium and space for 450 units of depleted fuel. I reverted to the VAB to see if I could activate the part through an action group, but no actions were available for the part. I then read the part's description which listed storage specs and thermo specs but had nothing about the reactor producing electric charge. Also worth noting is that the KSP loading screen will occasionally have a popup that says "incompatible mods detected," which is odd, because ckan (I'm lazy) registered them all as compatible.
All mods installed:
Community Resource Pack
Extraplanetary Launchpads
Firespitter Core
Kerbal Attachment System
Kerbal Inventory System
Module Manager
USI Core
USI Kolonization Core
USI Kolonization System (MKS/OKS)
USI Tools
Thanks!