Jump to content

3dprintingnut

Members
  • Posts

    21
  • Joined

  • Last visited

Posts posted by 3dprintingnut

  1. 18 minutes ago, Kuzzter said:

    Very cool, love the "engines in bays" concept and that adorable rover--but how can you possibly have had enough electric charge to run the ion engines? I can't see any significant solar panels on the ship, not that those would do a lot of good anyway as far out as Eeloo. Up until the point the liquid fuel runs out, of course the nuclear engines can recharge the batteries... but it looks like as you leave Eeloo, the batteries run down to nothing, and then recharge instantly to full at 8:24 in the video. Then as you burn retro to return to Kerbin, the electric charge gauge hovers around zero while the engines continue to burn, xenon in consumed, and the periapsis decreases. And then again at Kerbin you have a long burn on ions with the batteries hovering at ~60 EC remaining.

    Shenanigans, time warp effect, or something else? :) 

    I have 88 of the PB-NUK Radioistope Thermoelectric Generators on the cargo bays. Check it out and download it at https://kerbalx.com/3Dprintingnut/Eeloo-x and see for yourself

  2. 20 hours ago, 5thHorseman said:

    No, but I can look into it. I know other mods have done more but I've never tried it, as I try to keep my burns under 5 minutes or so, I just suffer through.

    I'm freakishly low on spare time right now, though, so I don't know when I'll even start looking at it.

    That would be great if you could. I have a Ion ship with a three day burn time and I have been looking for a mod to help me out with speeding it up.

  3. 44 minutes ago, gagarinekerman said:

    It's a good idea, These stations can have very high price so they are very very interesting for trading

    I want to add ground bases but I don't know how to dock with them, maybe by using KAS...

    Ill design a couple stations and send them to you. I also got a idea for docking with ground bases that ill send ya.

  4. I am having a problem with undocking my ships, I click on undock and nothing happens. its about half of the time that I try it. This seems to be a known bug but it is definitely happening a lot more now. I did find this 

    if I took the time I could figure out what he is talking about in there but for now im just using f5 and f9. 

  5. So I had a idea for automated freighter ships carrying various cargo and going from one station to another. You can intercept the ships dock with them and steal the cargo, I dont think that you should be able to take control of them but just be able to steal the cargo and fuel and stuff. It would also be cool if you had to destroy or disable a certain part of the ship before you are able to dock with it. Then you will be a actual space pirate!!

  6. Hi I am having a problem with radiators and cooling reactor cores, No matter what I do or where I place the radiator it just has no effect and the reactor core will keep climbing and overheat. I attach the large extendable radiator directly onto the smallest reactor and it still will not stop it from overheating. I have deleted the game and reinstalled it and its still happening.  Any help will be greatly appreciated, I am using V1.3.1 and the reactors are from the near future electrical mod.

×
×
  • Create New...