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Shatten

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  1. Question was that if I used the normal map RGB on items are placed correctly the shadows from the light . The problem was solved renaming file name added at the end of "_NRM"
  2. Hello all! There is a question of the normals maps: How exactly do you make normal maps in the game? I make them like this: cards normal, then there is a problem with the light It looks Unity normally makes a height map (I guess) in the alpha channel . KS accepts these cards, but there is an example where the normal map works in its expected form. These normal maps work well I use a shader KSP / Bumped Thank you for attention
  3. +1, for example "Mineshaft Portable Crew Tube"(from mod - Wild Blue Industries) it gives an error "Too heavy: Bring more kerbal [0.100> 0.000t] Look screen.
  4. +1, and if you try to put out container for example "Mineshaft Portable Crew Tube"(from mod - Wild Blue Industries) it gives an error "Too heavy: Bring more kerbal [0.100> 0.000t] Look screen.
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