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KSP2 Release Notes
Posts posted by Tigrinus
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18 hours ago, gilflo said:
There is just no flame at the exhaust of the engine when it is running, we can just hear the sound
Luckily Real Plume included the FX for these engines when it updated. After a test I can confirm it works.
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Been reading these forums for ages, first time commenting....and I like this mod.
A place to travel to and plant colonies without using cheaty FTL? Challenge accepted!
Seems a shame to travel that far and not stay for a while
Rovers - how to transport
in KSP1 The Spacecraft Exchange
Posted
As NSEP said, if you have the Kerbal Attachment and Inventory System mods, you can transport the parts for a rover in boxes, then assemble them on site. Much easier and more efficient than trying to move whole vehicles. Some of the KIS containers are big, allowing you to carry parts for lots of small rovers (for grand tours), or parts for one big one. Also, if you put a probe core on it and leave it behind when the Kerbals head back, instant robotic science or mining rig