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Codebreakerblue

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Posts posted by Codebreakerblue

  1. 1 hour ago, JZG said:

    Another discovery I just made: using scatterer version 0.0831 (the first release for KSP 1.12.3) as opposed to the latest version also removes the issue, if I had to guess that means the problem probably lies somewhere in the anti aliasing changes made in 0.0834 but I can't be sure of that 

    You sir are a godsend
    Are there any other differences between the latest Scatterer release and 0.0831 that I need to take into account?

  2. 56 minutes ago, TycoonTitian01 said:

    how is this mod performance-wise? I have Outer planets as well as wanting this, along with alot of smaller(ish) mods of varying stuff. (~220)

    My specs:

    i7-10700K CPU, 16.0 GB Ram,  GTX 1650 SUPER

    I have a similar mod setup, as well as a set of graphics enhancement mods. CPU should be no problem, I'm running a Ryzen 3600X at about 20-50% load. RAM might be a bit tight, I have 32 gigs and I'm using anywhere from 16 to 20 consistently. My GPU is a 1660ti, and the 6GB of dedicated RAM is consistently maxed out. That appears to be the bottleneck, but it runs fairly well. I only really have major lag during loading screens, and occasionally when switching in and out of different scenes/map view.

    Hope this helps!

  3. 17 hours ago, Grimmas said:

    1660ti might be pushing it, it really depends on how many other parts mods you're also trying to load at the same time :)

    Maybe try to start with 1 or 2 star systems only and uninstall the rest for now. I remember when I had a less capable graphics card last year I could only load 2 maybe 3 systems, any more would freeze KSP.

    Thanks for your help, it takes quite a while to load at times but everything has been working through multiple game restarts and few hours worth of missions.

  4. Well well well, I appear to be a victim of some law of the universe or other. The one that states "the moment you post on a forum about some problem, that problem immediately pretends it never existed." It now loads successfully after a while of being seemingly unresponsive.

    It might have simply been that I didn't have enough VRAM, and it wasn't truly freezing but just loading for an extensive period? In task manager, it doesn't quite max out my dedicated GPU memory but it does stabilize at a pretty high value (5.3 out of 6GB).

    I'll keep trying stuff. Thanks for the help.

     

  5. 41 minutes ago, Grimmas said:

    It works for me with the latest version of Scatterer so chances are that's not your actual problem. Do you have enough RAM, VRAM, etc to run this mod? It is quite heavy.

    I have 32GB of ram and a 1660ti, so I assume I have enough? If that's not the case I'd be a little baffled :P

    Other than that I'm not sure what the problem would be. I've done A-B testing with all of the mods in my install, and GU is the only one that causes this problem and only when it has a planet pack installed. Any help or ideas troubleshooting would be greatly appreciated.

    I'm installing via CKAN if that's important.

  6. Does this mod need a specific version of Scatterer? I'm having a hard time getting this to load with EVE + Scatterer. Specifically, the core of the mod loads no problem, but the moment I add any of the star systems the game freezes and becomes unresponsive after the loading screen. It loads with an earlier version of Scatterer, 0.0772, but that version of Scatterer has various other problems that I'd rather avoid if possible. (clouds on the night side of planets showing incorrectly, etc.) Is there a way to make it work with Scatterer 0.0835? I would rather use that version if at all possible.
    Thanks!

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