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JebberJones

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Posts posted by JebberJones

  1. On 07/05/2016 at 7:18 PM, Aelfhe1m said:

    The code on GitHub can be recompiled against 1.1.2 with just one tiny edit to line 99 of utils.cs (and referencing the 1.1.2 DLLs in KSP):

    
    var angularVelocity = Quaternion.Inverse(vessel.ReferenceTransform.rotation) * vessel.rootPart.rb.angularVelocity;

    Limited testing shows rovers are very flaky (probably because of changes to the wheel physics) but two spacecraft in orbit moved in (relative) synchronicity over a series of manoeuvres (total delta-V expended 842 m/s, change in relative velocity 0.58 m/s, slight ignition timing differences mostly to blame).

    No exceptions from BT in output_log.txt.

    After I edit that line, what do I do?

    Do I just toss the folder into GameData as is, or do I have to do something else?

  2. 14 minutes ago, gajbooks said:

    Mech Jeb has a rover autopilot feature that has waypoints and stuff. It won't dodge missiles or anything but you could make tanks drive a pre-set path with guard mode on.

    Sounds good.

    Wish Bahamuto updated Burn Together, though. Someone even commented on how to do that yourself by modifying a file, but that doesn't really help a lot because the download doesn't work anymore (RIP KerbalStuff).

    Anyway, that thing you said does sound pretty alright okay good very nice neato cool.

    I think I might try that.

  3. 7 minutes ago, War Eagle 1 said:

    There used to be a mod called burn together that semi allowed for this.  However as far as i have seen that mod is lost.

    I found it.

    Judging by the videos, it's pretty much exactly what I could've ever asked for... or something along those lines. I'm not so good at being good with the wordz.

    Oh well, you can't really wish for everything. Sometimes you just gotta settle for what you get.

    Shame it's not 1.1 compatible, though.

    But hey, I can try using it anyway. After all, breaking the game just a little more can't hurt, now, can it?

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