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Posts posted by JebberJones
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What rounds do I use for the 3-inch naval gun mount mark 21?
It doesn't already carry munitions of its own, and guessing ammo-type has yet to yield any results.
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On 10/11/2016 at 4:54 PM, TARDISES said:
It's not MY meme.
All I did was an image search for "Holy mackerel kill icon" anyway. Second result.
>Not your meme
Don't dissolution me like that! I thought I had genuinely stolen someone's meme!
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On 11/10/2016 at 7:22 PM, TARDISES said:
I tricked you, now your meme is mine.
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Any ETA on SKSE?
Wait... Sorry, entirely wrong site.
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On 07/05/2016 at 7:18 PM, Aelfhe1m said:
The code on GitHub can be recompiled against 1.1.2 with just one tiny edit to line 99 of utils.cs (and referencing the 1.1.2 DLLs in KSP):
var angularVelocity = Quaternion.Inverse(vessel.ReferenceTransform.rotation) * vessel.rootPart.rb.angularVelocity;
Limited testing shows rovers are very flaky (probably because of changes to the wheel physics) but two spacecraft in orbit moved in (relative) synchronicity over a series of manoeuvres (total delta-V expended 842 m/s, change in relative velocity 0.58 m/s, slight ignition timing differences mostly to blame).
No exceptions from BT in output_log.txt.
After I edit that line, what do I do?
Do I just toss the folder into GameData as is, or do I have to do something else?
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Just now, War Eagle 1 said:
I knew where to find the thread but the download link is still kerbal stuff so you can't download it
Rest in Snacks, KerbalStuff.
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Baham8 upd8 pls m80 m8.
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14 minutes ago, gajbooks said:
Mech Jeb has a rover autopilot feature that has waypoints and stuff. It won't dodge missiles or anything but you could make tanks drive a pre-set path with guard mode on.
Sounds good.
Wish Bahamuto updated Burn Together, though. Someone even commented on how to do that yourself by modifying a file, but that doesn't really help a lot because the download doesn't work anymore (RIP KerbalStuff).
Anyway, that thing you said does sound pretty alright okay good very nice neato cool.
I think I might try that.
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7 minutes ago, War Eagle 1 said:
There used to be a mod called burn together that semi allowed for this. However as far as i have seen that mod is lost.
I found it.
Judging by the videos, it's pretty much exactly what I could've ever asked for... or something along those lines. I'm not so good at being good with the wordz.
Oh well, you can't really wish for everything. Sometimes you just gotta settle for what you get.
Shame it's not 1.1 compatible, though.
But hey, I can try using it anyway. After all, breaking the game just a little more can't hurt, now, can it?
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Is it possible, currently, to make a tank drive on its own, kind of like planes with the AI pilot part can do?
If not, would it be possible to implement? I think tank battles would be a fun thing to do.
[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
in KSP1 Mod Releases
Posted
THE TRACKS TREAD AMONG US ONCE MORE!
THE HEAVENS HAVE SPOKEN, AND GOD HAS RETURNED!