Same thing here! And I have the same crash dump when I try to start Besiege on my Mac. I've turned the Steam Overlay off and removed and reinstalled both games and I get the same crash at startup.
In Besiege:
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff836da002 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff89e8a5c5 pthread_kill + 90
2 libsystem_c.dylib 0x00007fff815b46e7 abort + 129
3 libmono.0.dylib 0x0000000101ef2022 mono_handle_native_sigsegv + 732
4 libmono.0.dylib 0x0000000101f39b5f sigabrt_signal_handler + 100
5 libsystem_platform.dylib 0x00007fff90918eaa _sigtramp + 26
6 dyld 0x00007fff6e41f4f2 ImageLoaderMachO::getExportedSymbolAddress(ImageLoader::Symbol const*, ImageLoader::LinkContext const&, ImageLoader const*, bool) const + 36
7 libsystem_c.dylib 0x00007fff815b46e7 abort + 129
8 unity.Spiderling Games.Besiege 0x0000000100a29a14 HandleSignal(int, __siginfo*, void*) + 36
9 libmono.0.dylib 0x0000000101f3976a mono_chain_signal + 71
10 libmono.0.dylib 0x0000000101e86c47 mono_sigsegv_signal_handler + 213
11 libsystem_platform.dylib 0x00007fff90918eaa _sigtramp + 26
12 ??? 0x0000000000000100 0 + 256
13 unity.Spiderling Games.Besiege 0x0000000100ca55b7 SampleClip::LoadBaseSound() + 503
14 unity.Spiderling Games.Besiege 0x0000000100ca6b4b AudioClip::CreateSound() + 379
15 unity.Spiderling Games.Besiege 0x0000000100ca7c5c AudioClip::AwakeFromLoad(AwakeFromLoadMode) + 60
And KSP:
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8e816f06 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff990d04ec pthread_kill + 90
2 libsystem_c.dylib 0x00007fff8568d6e7 abort + 129
3 libmono.0.dylib 0x0000000101a83fe1 mono_handle_native_sigsegv + 723
4 libmono.0.dylib 0x0000000101ad0b21 sigabrt_signal_handler + 97
5 libsystem_platform.dylib 0x00007fff846b552a _sigtramp + 26
6 ??? 0x00000001014ebf19 0 + 4316905241
7 libsystem_c.dylib 0x00007fff8568d6e7 abort + 129
8 unity.Squad.Kerbal Space Program 0x0000000100a4cc84 HandleSignal(int, __siginfo*, void*) + 36
9 libmono.0.dylib 0x0000000101ad0749 mono_chain_signal + 75
10 libmono.0.dylib 0x0000000101a154e1 mono_sigsegv_signal_handler + 210
11 libsystem_platform.dylib 0x00007fff846b552a _sigtramp + 26
12 ??? 0x000000010148e0a8 GetPreallocatedMemory(int)::g_MemoryBlockForMemoryManager + 7096
13 unity.Squad.Kerbal Space Program 0x0000000100cd4cfc SampleClip::LoadBaseSound() + 476
14 unity.Squad.Kerbal Space Program 0x0000000100cd6226 AudioClip::CreateSound() + 422
15 unity.Squad.Kerbal Space Program 0x0000000100cd728c AudioClip::AwakeFromLoad(AwakeFromLoadMode) + 60
Pretty much the same! Why is loading sound at the beginning of the game causing a crash???