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SnaxeX

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Everything posted by SnaxeX

  1. Ok then thank you guys a lot! I have also watched a video from Scott Manley, so I see it "in-action" what you just told me.
  2. Hi guys! I have played a lot KSP before the 1.2 update with many mods, one of them was RemoteTech. Now, the idea of setting up a network with probes to controll your unmanned rockets is in the stock game. Nevertheless, RemoteTech was a little bit more complicated, cause I had to stay in sight of the station center and have to set up a network of 4 probes which I had to link together to do unmanned missions more far away (but still in the Kerbin orbit). Now, every probe is connected to Kerbin as long as it is in the Kerbin Orbit. This is fine for me but I want to know, what do I have to do if I launch probes, who will left the Kerbin Orbit? Like for Duna missions and so on....cause RemoteTech seems not to work any more, which is, as I already have said it, fine for me - I just want to know how the new systems work cause I couldnt find something precisely on the internet.... Thank you
  3. Hello guys! I have installed these two mods and also a few other mods, like Community Tech Tree. Now, when I am playing, I saw that at the branch with the Colozination, there are no new parts. Same thing goes with "Advanced Solar Technology", "Advanced Photovoltic Materials, "Enhanced Survivability", "Simple Command Modules", "Colozination (told you already)", "Advanced Colozination", Hydroponics, Advanced Gridded Thrusters, Experimental Gridded Thrusters, Colossal Rockery, Gigantic Rockery, Experimental Actuators, Exotic Alloys, Specialized Flight Systems, Experimental Aircraft Engine, Advanced Aerospace Engineering, Spceialized Command Modules, Ressource Exploitation, Scientific Outposts, Mechatronics. 1) I deinstalled the whole game, removed manually completely KSP (backuped all my mods and saves). I started a new stock-game, Tech Tree completely normal. 2) I started a new game, just with Comm Tech Tree installed, there is the above described problem. 3) I start a new game with all mods, same problem. I am starting to ask myself, if that I maybe can unlock them because the Comm Tech Tree says so, but all parts of my mods will be unlocked by the other "levels", cause I don't have really the feeling that something misses, or am I wrong? About Tac Life Support: I can not activate it - I do have all the parts, but at my older save before the 1.1 Update (I didn't play for a long time"), I could activate TAC when I looked at my whole Space Center because there was a extra toolbar button. Now, I have only "Show Megajoule Manager" and "Toggle VAB Thermal Helper". Did I install it wrong? I delete every modfile before. Last but not least, when I am in space, MechJeb is on the right side as it was before. But know, the normal toolbar from the stock game and the extra toolbar buttons like Kerbal Alarm clock and so on are not anymore on the top of my screen! They are now on the right side, unfortunately, on the same position as MechJeb, which is kind of annoying. Can I fix that? Thank you
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