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naught405

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Posts posted by naught405

  1. Second Vessels spawned with VesselMover have has no lift bug.  Not sure which mod is the problem though, Just confirming what @qromodynmc was experiencing.

    Repro: using VesselMover https://github.com/PapaJoesSoup/VesselMover/releases spawn a second vehicle, second vehicle has no lift.

    screenshots with FAR Flt Data shown:

    https://sli.mg/a/FoSKzj

    Workaround Second repro involves 3 load screens.  Load first vessel normally, use vessel mover (or not) to place it off the runway/launch pad.  Return to Space Center, enter SPH/VAB, select vehicle and launch.  Switch back to the first plane ([,]), it has no lift as in the screenshot below:

    euy0H8.png

     

    This behavior breaks AI pilots/multiple aircraft.

    *Re-read qromo's post and edited.

  2. Hi, I reported an issue with double cloud layer on reddit and you asked for my logs in this thread,  please find them linked after the image

    U9IOmTe.png

     

     

    ksp.log https://www.dropbox.com/s/hu7jvbio66yivnn/KSP.log?dl=0

    output_log.txt https://www.dropbox.com/s/14twoz40ylmd4u5/output_log.txt?dl=0

    these were created with only scatterer and sve running.

     

    edit: adding this image of what it looks like if you actually take a ship up R4PWKPo.png

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