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actionxboy

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Posts posted by actionxboy

  1. On 3/15/2017 at 4:03 PM, HebaruSan said:

    "Editing" is not something one is intended to do with DLL files. Rather, they're built from source files using a compiler, generally C# files in the case of KSP mods.

    What exactly are you trying to accomplish?

     

    On 3/15/2017 at 4:23 PM, sal_vager said:

    Perhaps you're thinking of modifying an existing DLL? In that case I've moved this to the add-ons section but HebaruSan is correct, you'll find it much easier with the source code to make any modifications, unless you're good with a hex editor and know exactly what values you'd need to change.

    Sorry for not replying sooner; I had robotics all week. I'm trying to read the original source code of it before the DLL was compiled so I can modify it a bit and make a copy of that.

    -action

  2. Hi! This doesn't really fit anywhere else, so I put it here. I'm trying to create and code something, but I can't edit a .dll or even open one in the original code it was written in. Is anyone able to help with that?

    Thanks!

    -action

  3. 10 hours ago, CobaltWolf said:

    This post has info on how to do the Unity setup.

    Also, re: folder naming conventions, don't use the ' symbol. I don't even use spaces.

    Hi! I'm back with the engine, fuel tank, and generators all set up(besides the bad paint jobs which I'll fix in time). This is a link to V0.04 of the mod with the previously mentioned items. Keep in mind the engine needs a lot of electricity to run at first, but it's alternator should make it better over time.  Link: https://www.dropbox.com/s/u7m0meomkuminor/Valitech Space Agency V0.04.zip?dl=0                       All of the directions are inside the 'readme.txt'.

     

  4. 1 minute ago, CobaltWolf said:

    Alumni, I'm a senior in college now. Was the head of one of our mechanical subteams ('B' mechanism for the secondary objective, plus the drivetrain) and the pit crew. Was planning on trying to go to college for mechanical engineering, then on a whim decided to try and enter the safety animation contest... next thing I know I'm an art major, and now I'm making models for KSP. Team 1511 if the name rings a bell. :)

    Nice :P It's my first year of high school.

    It's my first year in FRC as well, and I've decided to be in the marketing group for Team 537 despite not knowing how to write a decent essay :/

    I started modeling last Tuesday and I'm almost finished with 3 parts(as well as the cfg for them).  Have you created any mods?

  5. I've done a little bit of work on my mod(AKA adding an engine, resource generator, and a resource definition) and I've ran into an issue.  My engine provides no thrust -_-

    It's getting all the necessary fuel(I had to turn on infinite fuel because the fuel tank is still in beta) but it is showing no signs of thrust with its 80302 thrust and around 8000 ISP I believe.

    I have no idea what's wrong with it(when I tried to edit an Ion Engine the same thing happened)

    Here's the link for the mod if someone could debug it for me and tell me whats wrong: https://www.dropbox.com/s/c2aml1qcpmm8ow6/Valitech Space Agency V0.04.zip?dl=0

  6. 9 hours ago, wasml said:

    If you look at the log file - search on your part name you'll see that it fails on the "PlasmaCharges" ( assuming you haven't created a resource cfg for it).

    You can create a cfg file to define the new resource - see the squad folder under Resources/ResourcesGeneric.cfg

    You might also notice that the liquidEngine2 is already defined by squad in the T-45 config - just rename your engine (the third line in your Part.cfg) to something unique - like ValitechLiquidEngine2

    Don't know if you've seen it but a good source of info (some outdated, some old but still good)

     

    Thanks for the help :D I'm going to try that out once I start working at like 4(robotics :/)

    I'll let you know if it works or not 

  7. Hi! I've been working on an engine for my mod for a little while now. I designed it, textured it, and gave it everything it needed to work(including the config). Despite everything I tried, it still does not show the slightest hint of showing up in game. 

     

    Any ideas on how to fix it?

  8. Hi guys! I've recently decided to create my own mod called Valitech Space Agency. I've created the part in blender, added a config stripped from the game to test it, and loaded it in unity to give it the final piece. After about 3 hours of hard work and labor, I loaded it up in it's own folder in the GameData and nothing showed up.  I then decided to put it directly into the Squad folder with no luck either. 

    Any ideas on how to actually make the mod load up and work in-game? :/

    P.S: As this being my first post, I don't know if this is the forum category it belongs in so apologies if it's in the wrong one :P 

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