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SuperPudding

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Everything posted by SuperPudding

  1. @RoverDude I just found MKS Lite so I'll check that out. Are there any other mods that use the resources from the Community Resource Pack?
  2. @RoverDude I thought about using UKS but it seemed very complicated and it adds lots of parts (I'm having trouble finding parts already). It seems amazing but a bit too much for me. Besides I already have Planetary Base System. I'm still considering adding some USI modes, but do you have more suggestions?
  3. Hello everyone I want to start resource mining. From what I understand the only mine-able resource in the stock game is ore, but when I tried scanning a body for resources a lot more showed up, such as uraninite, hydrate and more. I also found karbonite although I don't have the karbonite mode. This may have happened because I was using SCANsat to scan for resources. I wanted to ask if this really is the cause, and if there are any modes that let you harvest more resources (and preferably do something with them as well). I already have the Planetary Base mod which allows harvesting water, but I'm looking for something more (for example mining uraninite for nuclear power or something like that). Thanks in advance
  4. @nightingale Will it be compatible with KSP version 1.1.2? I don't have 1.1.3 yet.
  5. @DMagic Hello. Is the new version compatible with KSP 1.1.2? If it isn't where can I download one that is? Also, can I add this to an existing save file? Can you answer the same questions for CapCom?
  6. @nightingale I tried doing that but I think that when they're both active I still don't get "Collect Science" contracts. Besides everytime I enable or disable "Field Research" it toggles "Collect Science" (sometimes I enable or disable specific contract types during gameplay to get the contracts I want, for example disabling part testing to have a higher chance of getting important contracts). The problem is that if I accept a stock "Collect Science" contract while "Field Research" is disabled and then enable "Field Research" it deletes my existing contract (since it disables the stock "Collect Science"). Is there any way around this?
  7. @nightingale Hello, love the contract pack. I wanted to ask if there's a way to make the pack not disable the stock "Collect Science" contracts like it normally does, maybe through a config file or something... I like your contracts but I also want to get the normal ones. By the way, I think it would be a good idea for a future version to have this option in some kind of settings menu.
  8. Hello everyone, can somebody help me? I'm trying to install RemoteTech on a 1.1.2 version of KSP but I can't get it to work. I downloaded the 1.7.0 version of RemoteTech and copied the contents of the GameData folder into the GameData of KSP. I did not have any module manager prior to this. When I open the game it shows me the settings menu like it's supposed to do, but I can't get a connection to Mission Control with antennas and when I right click on the parts added with RemoteTech the regular menu doesn't show up (the one where you can choose 'extend'). The only other mods I have are Kerbal Alarm Clock and Kerbal Engineer Redux. Am I missing something with the installation? @tomek.piotrowski Edit: Apparently I'm an idiot. I checked again and realized I had version 1.1 of KSP. I updated to 1.1.2 and it solved most of the problems. I still have a problem, where I get a probe to orbit I can't control it, even when it says I have a connection to Mission Control. Edit 2: Solved it. It wasn't a problem with the mod, sorry to bother you.
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